Fix explode on quest
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@@ -17,6 +17,7 @@ public class ExplodeModel : MonoBehaviour
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List<Vector3> goalPos = new List<Vector3>();
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List<Vector3> initialPos = new List<Vector3>();
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private bool pressed = false;
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static readonly int finalTick = 60 * 2; // 60fps * 2sek
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bool explode = false;
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@@ -53,6 +54,11 @@ public class ExplodeModel : MonoBehaviour
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void Explode()
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{
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pressed = !pressed;
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if (!pressed)
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{
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return;
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}
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if (!explode) // before switching to true
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{
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initialPos.Clear();
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