Fix explode on quest

This commit is contained in:
FlorianSpeicher
2025-07-01 22:19:33 +02:00
parent 0acb567bbc
commit 9310453b25

View File

@@ -17,6 +17,7 @@ public class ExplodeModel : MonoBehaviour
List<Vector3> goalPos = new List<Vector3>();
List<Vector3> initialPos = new List<Vector3>();
private bool pressed = false;
static readonly int finalTick = 60 * 2; // 60fps * 2sek
bool explode = false;
@@ -53,6 +54,11 @@ public class ExplodeModel : MonoBehaviour
void Explode()
{
pressed = !pressed;
if (!pressed)
{
return;
}
if (!explode) // before switching to true
{
initialPos.Clear();