Fix floating Erlbach and bike scale
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@@ -9502,8 +9502,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 540709789}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0.9848078, z: -0, w: -0.17364809}
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m_LocalPosition: {x: 50, y: -8, z: -156}
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m_LocalRotation: {x: 0.017187309, y: 0.9846578, z: -0.0030305844, w: -0.17362164}
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m_LocalPosition: {x: 50, y: -11.38, z: -156}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -9516,7 +9516,7 @@ Transform:
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- {fileID: 8235377786220246498}
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- {fileID: 5261689698408490819}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 200, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 200, z: 2}
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--- !u!1 &543359266
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GameObject:
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m_ObjectHideFlags: 0
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@@ -27386,7 +27386,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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m_Name:
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@@ -27447,7 +27447,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2518c50cb3fc6a6458d4b743c2f69c7d, type: 3}
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m_Name:
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@@ -30,9 +30,9 @@ public class ModelList
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"bike",
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Resources.Load<Mesh>("Model/Bicycle/Models/Low-Poly Bicycle"),
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Resources.Load<Material>($"Material/Default"),
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new Vector3(0, -1.17f, 1f),
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new Vector3(0, -1.065f, 1f),
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Quaternion.Euler(0, 90f, 0),
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Vector3.one,
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new Vector3(1.5f, 1.5f, 1.5f), // scale up the model
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new List<Port>
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{
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Port.Choosable("Back Frame", Definitions.PORT_BIKE_FRAME, "idBikeAttachments", Vector3.zero),
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