diff --git a/vr-configurator/Assets/Scenes/SampleScene.unity b/vr-configurator/Assets/Scenes/SampleScene.unity index 6eef4ec..9548fc9 100644 --- a/vr-configurator/Assets/Scenes/SampleScene.unity +++ b/vr-configurator/Assets/Scenes/SampleScene.unity @@ -9502,8 +9502,8 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 540709789} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0.9848078, z: -0, w: -0.17364809} - m_LocalPosition: {x: 50, y: -8, z: -156} + m_LocalRotation: {x: 0.017187309, y: 0.9846578, z: -0.0030305844, w: -0.17362164} + m_LocalPosition: {x: 50, y: -11.38, z: -156} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -9516,7 +9516,7 @@ Transform: - {fileID: 8235377786220246498} - {fileID: 5261689698408490819} m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 200, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 200, z: 2} --- !u!1 &543359266 GameObject: m_ObjectHideFlags: 0 @@ -27386,7 +27386,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1591058970} - m_Enabled: 0 + m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3} m_Name: @@ -27447,7 +27447,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1591058970} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2518c50cb3fc6a6458d4b743c2f69c7d, type: 3} m_Name: diff --git a/vr-configurator/Assets/Scripts/Models/ModelList.cs b/vr-configurator/Assets/Scripts/Models/ModelList.cs index d7b1b9e..27936f9 100644 --- a/vr-configurator/Assets/Scripts/Models/ModelList.cs +++ b/vr-configurator/Assets/Scripts/Models/ModelList.cs @@ -30,9 +30,9 @@ public class ModelList "bike", Resources.Load("Model/Bicycle/Models/Low-Poly Bicycle"), Resources.Load($"Material/Default"), - new Vector3(0, -1.17f, 1f), + new Vector3(0, -1.065f, 1f), Quaternion.Euler(0, 90f, 0), - Vector3.one, + new Vector3(1.5f, 1.5f, 1.5f), // scale up the model new List { Port.Choosable("Back Frame", Definitions.PORT_BIKE_FRAME, "idBikeAttachments", Vector3.zero),