Remove CMS on Explosion

This commit is contained in:
Tim
2025-07-01 00:41:54 +02:00
parent c691d45216
commit 7fcdd850c2
3 changed files with 4 additions and 2 deletions

View File

@@ -6360,6 +6360,7 @@ MonoBehaviour:
mm: {fileID: 1519836175}
baseModel: {fileID: 645201570}
text: {fileID: 1785144091}
cms: {fileID: 1509914124}
--- !u!114 &465093188
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -12,6 +12,7 @@ public class ExplodeModel : MonoBehaviour
public ModelManager mm;
public GameObject baseModel;
public TextMeshProUGUI text;
public GameObject cms;
List<Vector3> goalPos = new List<Vector3>();
@@ -65,8 +66,8 @@ public class ExplodeModel : MonoBehaviour
}
}
text.text = explode ? "Explode" : "Unexplode";
cms.SetActive(explode);
explode = !explode;
tick = 0;
}
}

View File

@@ -75,7 +75,7 @@ QualitySettings:
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 2
antiAliasing: 4
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0