Fixed Ui and Render

This commit is contained in:
lachs218
2025-04-30 15:45:33 +02:00
parent 28ecedf3b7
commit f676507adf
20 changed files with 1879 additions and 110 deletions

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@@ -14,7 +14,7 @@ public class ModelList
"Fahrrad",
"bike",
Resources.Load<Mesh>("Model/Bicycle/Models/Low-Poly Bicycle"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
Vector3.zero,
Quaternion.Euler(0,90,0),
Vector3.one,
@@ -34,7 +34,7 @@ public class ModelList
"ERL-Bach",
"erlbach",
Resources.Load<Mesh>("Model/ERLbach/02.01.98.0000-ERLbach_vereinfacht"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
new Vector3(0,0,4f), //big car needs big space
Quaternion.Euler(-90f,0f,0f), //rotate correctly
new Vector3(0.03f,0.03f,0.03f), //model bisschen groß
@@ -144,7 +144,7 @@ public class ModelList
"Bacteria",
"bacteria",
Resources.Load<Mesh>("Plagues/Mesh/bacteria"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
null
),
new ChildModel(
@@ -152,7 +152,7 @@ public class ModelList
"ICBM",
"nuke",
Resources.Load<Mesh>("Plagues/Mesh/Nuke"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
null
),
new ChildModel(
@@ -160,7 +160,7 @@ public class ModelList
"30 Zoller MehrSpeicherFelge",
"bike30inchAlloy",
Resources.Load<Mesh>("Plagues/Mesh/Hex"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
null
),
new ChildModel(
@@ -168,7 +168,7 @@ public class ModelList
"Pedal Rechts",
"bikePedalR",
Resources.Load<Mesh>("Plagues/Mesh/Hex"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
null
),
new ChildModel(
@@ -176,7 +176,7 @@ public class ModelList
"Pedal Links",
"bikePedalL",
Resources.Load<Mesh>("Plagues/Mesh/Hex"),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
null
)
};
@@ -224,12 +224,14 @@ public class ModelList
Resources.LoadAll<Mesh>($"Model/Bicycle/Models/Low-Poly Bicycle"),
new Material[6] //mat
{
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
},
new List<Port>[6] // ports
{
@@ -549,100 +551,104 @@ public class ModelList
Resources.LoadAll<Mesh>($"Model/ERLbach/02.01.98.0000-ERLbach_vereinfacht"),
new Material[94] //mat
{
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
new Material(Shader.Find("VR/SpatialMapping/Occlusion")),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
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Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
Resources.Load<Material>($"Model/Universal_Material"),
},
new List<Port>[94] // ports

View File

@@ -101,6 +101,7 @@ public class ModelManager : MonoBehaviour
{
// Neues GameObject für das BaseModel erstellen
this.baseModel = new GameObject(baseModel.nameId);
this.baseModel.name = baseModel.nameId;
this.baseModel.AddComponent<BaseModelBehaviour>();
// Positionieren
this.baseModel.transform.position = new Vector3(0, 0, 1);
@@ -108,6 +109,7 @@ public class ModelManager : MonoBehaviour
}
this.baseModel.GetComponent<BaseModelBehaviour>().baseModel = baseModel;
this.baseModel.name = baseModel.nameId;
Debug.Log($"Modell {baseModel.nameHuman} geladen und platziert.");
}

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
@@ -17,8 +19,7 @@ public class BaseModelSelector : MonoBehaviour
{
SetupEventSystem();
SetupCanvas();
SetupButtonPrefab();
CreateButtons();
CreatePrefabButtons();
}
void SetupEventSystem()
@@ -101,7 +102,10 @@ public class BaseModelSelector : MonoBehaviour
foreach (var baseModel in ModelList.BaseModels)
{
Sprite buttonBackground = Resources.Load<Sprite>("UI/"+baseModel.nameId); // ohne .png
GameObject buttonGO = Instantiate(buttonPrefab, canvas.transform);
Image image = buttonGO.GetComponent<Image>();
image.sprite = buttonBackground;
buttonGO.SetActive(true);
var collider = buttonGO.AddComponent<BoxCollider>();
RectTransform rt = buttonGO.GetComponent<RectTransform>();
@@ -110,6 +114,8 @@ public class BaseModelSelector : MonoBehaviour
rt.localPosition = new Vector3(0, startY, 0); // Position im Canvas
rt.localRotation = Quaternion.identity;
// Collider richtig setzen
collider.size = new Vector3(rt.sizeDelta.x * rt.localScale.x, rt.sizeDelta.y * rt.localScale.y, 1f);
collider.center = Vector3.zero;
@@ -127,6 +133,31 @@ public class BaseModelSelector : MonoBehaviour
startY -= buttonHeight; // Nächster Button weiter unten
}
}
void CreatePrefabButtons()
{
float startY = 0; // Anfangsposition auf Y-Achse
float buttonHeight = 0.5f; // Abstand zwischen den Buttons
foreach (var baseModel in ModelList.BaseModels)
{
GameObject buttonGO = SetupPrefab(baseModel);
buttonGO.transform.SetParent(canvas.transform);
RectTransform rt = buttonGO.GetComponent<RectTransform>();
var collider = buttonGO.AddComponent<BoxCollider>();
rt.sizeDelta = new Vector2(300, 50);
rt.localScale = Vector3.one * 0.005f;// Größe des Buttons
rt.localPosition = new Vector3(0, startY, 0); // Position im Canvas
rt.localRotation = Quaternion.identity;
// Collider richtig setzen
collider.size = new Vector3(rt.sizeDelta.x * rt.localScale.x, rt.sizeDelta.y * rt.localScale.y, 1f);
collider.center = Vector3.zero;
buttonGO.GetComponent<Button>().onClick.AddListener(() => OnModelButtonClicked(baseModel));
startY -= buttonHeight; // Nächster Button weiter unten
}
}
// Wenn ein Button geklickt wird
public void OnModelButtonClicked(BaseModel model)
{
@@ -153,6 +184,58 @@ public class BaseModelSelector : MonoBehaviour
{
return selectedModel;
}
public static GameObject SetupPrefab(BaseModel model)
{
// Hauptobjekt
GameObject buttonGO = new GameObject("ModelButton_" + model.nameId);
buttonGO.AddComponent<RectTransform>();
var button = buttonGO.AddComponent<Button>();
var image = buttonGO.AddComponent<Image>();
// Lade individuellen Hintergrund aus Resources/UI/ButtonBackgrounds/
var backgroundSprite = Resources.Load<Sprite>($"sprites/default");
if (backgroundSprite != null)
image.sprite = backgroundSprite;
else
image.color = new Color(0.2f, 0.2f, 0.2f, 0.8f); // Fallback-Farbe
// Größe
RectTransform rt = buttonGO.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(300, 100);
// === Icon ===
GameObject iconGO = new GameObject("Icon");
iconGO.transform.SetParent(buttonGO.transform, false);
var iconImage = iconGO.AddComponent<Image>();
iconImage.sprite = Resources.Load<Sprite>($"sprites/"+model.nameId);
RectTransform iconRT = iconGO.GetComponent<RectTransform>();
iconRT.anchorMin = new Vector2(0, 0.5f);
iconRT.anchorMax = new Vector2(0, 0.5f);
iconRT.pivot = new Vector2(0, 0.5f);
iconRT.anchoredPosition = new Vector2(10, 0);
iconRT.sizeDelta = new Vector2(44, 22);
// === Titel ===
GameObject titleGO = new GameObject("TitleText");
titleGO.transform.SetParent(buttonGO.transform, false);
var titleText = titleGO.AddComponent<TextMeshProUGUI>();
titleText.text = model.nameHuman;
titleText.fontSize = 24;
RectTransform titleRT = titleGO.GetComponent<RectTransform>();
titleRT.anchorMin = new Vector2(0, 1);
titleRT.anchorMax = new Vector2(1, 1);
titleRT.pivot = new Vector2(0, 1);
titleRT.anchoredPosition = new Vector2(60, -10);
titleRT.sizeDelta = new Vector2(-70, 30);
return buttonGO;
}
}

View File

@@ -75,7 +75,7 @@ QualitySettings:
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 2
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0