minor changes
This commit is contained in:
@@ -6888,8 +6888,8 @@ RectTransform:
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m_GameObject: {fileID: 525196400}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 576843183}
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- {fileID: 465093193}
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@@ -8252,8 +8252,8 @@ MonoBehaviour:
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portSelector: {fileID: 6345901854251329130}
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modelManager: {fileID: 1519836175}
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unexplodeButton: {fileID: 444853960}
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ContentUi: {fileID: 6345901854734501745}
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_canvasButtons: {fileID: 525196400}
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contentUi: {fileID: 6345901854734501745}
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uiButtonsCanvas: {fileID: 525196400}
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--- !u!1 &628967020
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GameObject:
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m_ObjectHideFlags: 0
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@@ -28864,7 +28864,7 @@ MonoBehaviour:
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_whenSelectedHovered:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 6345901854734501747}
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: PlayOneShot
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m_Mode: 2
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@@ -28879,7 +28879,7 @@ MonoBehaviour:
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_whenSelectedEmpty:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 6345901854734501747}
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: PlayOneShot
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m_Mode: 2
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@@ -28894,7 +28894,7 @@ MonoBehaviour:
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_whenUnselectedHovered:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 6345901854734501747}
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.AudioSource, UnityEngine
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m_MethodName: PlayOneShot
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m_Mode: 2
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@@ -28920,7 +28920,6 @@ GameObject:
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- component: {fileID: 6345901854734501750}
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- component: {fileID: 6345901854734501749}
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- component: {fileID: 6345901854734501744}
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- component: {fileID: 6345901854734501747}
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m_Layer: 0
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m_Name: ChildModelSelectorMenu
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m_TagString: Untagged
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@@ -28928,103 +28927,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!82 &6345901854734501747
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6345901854734501745}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &6345901854734501749
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -29050,7 +28952,7 @@ Transform:
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m_GameObject: {fileID: 6345901854734501745}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0.28739327, z: -0, w: 0.9578127}
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m_LocalPosition: {x: -0.279, y: 1.797, z: 0.645}
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m_LocalPosition: {x: -1, y: 2.3, z: 0.645}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -12,14 +12,13 @@ public class BaseModelSelector : MonoBehaviour
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public ModelManager modelManager;
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public GameObject unexplodeButton;
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public GameObject ContentUi;
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public GameObject _canvasButtons;
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public GameObject contentUi;
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public GameObject uiButtonsCanvas;
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void Start()
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{
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buttonPrefab.SetActive(false);
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_canvasButtons.SetActive(false);
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uiButtonsCanvas.SetActive(false);
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CreateModelButtons();
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}
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@@ -58,12 +57,12 @@ public class BaseModelSelector : MonoBehaviour
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}
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portSelector.GenerateButtons();
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if (_canvasButtons == null)
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if (uiButtonsCanvas == null)
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{
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Debug.LogError("CanvasButtonis null!");
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Debug.LogError("CanvasButton is null!");
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return;
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}
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_canvasButtons.SetActive(true);
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uiButtonsCanvas.SetActive(true);
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if (canvas == null)
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{
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@@ -72,12 +71,12 @@ public class BaseModelSelector : MonoBehaviour
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}
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gameObject.SetActive(false);
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if (ContentUi == null)
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if (contentUi == null)
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{
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Debug.LogError("ContentUi is null!");
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return;
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}
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ContentUi.SetActive(true);
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contentUi.SetActive(true);
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if (unexplodeButton == null)
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{
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