Prefabize ChildModels, Onclick for parts
This commit is contained in:
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joystickSpeed: 50
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using Oculus.Interaction;
|
||||
using Oculus.Interaction.Surfaces;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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/// <summary>
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@@ -8,7 +9,7 @@ using UnityEngine;
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public class ModelBehaviour : MonoBehaviour, IResettable
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{
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public ModelManager ModelManager;
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private Model _model;
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Model _model;
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internal Model Model
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{
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@@ -21,10 +22,17 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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UpdateModel(value);
|
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_model = value;
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}
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} //should be verified
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}
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readonly List<GameObject> _children = new List<GameObject>();
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MeshFilter _meshFilter;
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MeshRenderer _meshRenderer;
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public MeshFilter meshFilter;
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public MeshRenderer meshRenderer;
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public MeshCollider meshCollider;
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public ColliderSurface colliderSurface;
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public InteractableUnityEventWrapper interactable;
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public RayInteractable rayInteractable;
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bool lateInited = false;
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Color _color = Color.black;
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Color Color
|
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@@ -35,9 +43,9 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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}
|
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set
|
||||
{
|
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var clonedMaterial = new Material(_meshRenderer.material); //clone da sonst alle anderen mit dem mat auch colorchanged werden
|
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var clonedMaterial = new Material(meshRenderer.material); //clone da sonst alle anderen mit dem mat auch colorchanged werden
|
||||
clonedMaterial.color = value;
|
||||
_meshRenderer.material = clonedMaterial;
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||||
meshRenderer.material = clonedMaterial;
|
||||
Debug.Log($"{name}: Set color from {_color} to {value}");
|
||||
_color = value;
|
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if (Model.Passthrough)
|
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@@ -59,14 +67,23 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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||||
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void Init()
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{
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if(_meshFilter == null)
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_meshFilter = gameObject.GetOrAddComponent<MeshFilter>();
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if(_meshRenderer == null)
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_meshRenderer = gameObject.GetOrAddComponent<MeshRenderer>();
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if (ModelManager == null)
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ModelManager = FindFirstObjectByType<ModelManager>();
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}
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void LateUpdate()
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{
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if (!lateInited)
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{
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if (interactable.WhenSelect == null)
|
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{
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||||
return;
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}
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interactable.WhenSelect.AddListener(OnSelect);
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lateInited = true;
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}
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}
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void UpdateModel(Model newModel)
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{
|
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Debug.Log($"UpdateModel: {name} updates from {(Model == null ? "null" : Model.NameId)} to {newModel.NameId}");
|
||||
@@ -92,7 +109,7 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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||||
//kill old children
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||||
foreach (var compo in GetComponentsInChildren<ChildModelBehaviour>())
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||||
{
|
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if (compo == this) // because InChildren include the parent
|
||||
if (this is ChildModelBehaviour cmb && compo == cmb) //dont delete ourselves
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||||
{
|
||||
continue;
|
||||
}
|
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@@ -101,10 +118,11 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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||||
_children.Remove(compo.gameObject);
|
||||
}
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||||
//change ourselves
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||||
_meshFilter.mesh = newModel.Mesh;
|
||||
_meshFilter.sharedMesh = newModel.Mesh;
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||||
_meshRenderer.material = newModel.Material;
|
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_meshRenderer.sharedMaterial = newModel.Material;
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||||
meshFilter.mesh = newModel.Mesh;
|
||||
meshFilter.sharedMesh = newModel.Mesh;
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||||
meshRenderer.material = newModel.Material;
|
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meshRenderer.sharedMaterial = newModel.Material;
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||||
meshCollider.sharedMesh = newModel.Mesh;
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transform.localRotation = newModel.Rotation;
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transform.localScale = newModel.Scale;
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transform.localPosition += newModel.Offset;
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@@ -149,10 +167,9 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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var port = newModel.Ports[i];
|
||||
Debug.Log(i + ". Creating port " + port.PortID);
|
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// name is set in UpdateModel of own model
|
||||
GameObject child = new GameObject("unattended child");
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child.transform.SetParent(this.transform); //makes this an actual child
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child.transform.localPosition = Vector3.zero; //i love unity
|
||||
ChildModelBehaviour cmb = child.AddComponent<ChildModelBehaviour>();
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GameObject child = Spawn.GO(ModelManager.childModelPrefab, transform, Vector3.zero, "unattended child");
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child.SetActive(true);
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ChildModelBehaviour cmb = child.GetComponent<ChildModelBehaviour>();
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_children.Add(child);
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var childModel = ModelManager.GetById(port.DefaultId);
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@@ -163,12 +180,10 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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continue;
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}
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Debug.Log($"SET POS {child.transform.gameObject.name} pos {child.transform.localPosition} {child.transform.rotation} {child.transform.localScale}");
|
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Debug.Log($"POS {child.transform.gameObject.name} pos {child.transform.localPosition} {child.transform.rotation} {child.transform.localScale}");
|
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cmb.Parent = this;
|
||||
cmb.ChildModel = childModel;
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Debug.Log($"AFTER SET PRE PORT POS {child.transform.gameObject.name} pos {child.transform.localPosition} {child.transform.rotation} {child.transform.localScale}");
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port.Apply(child.transform); // move to correct position
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Debug.Log($"AFTER PORT POS {child.transform.gameObject.name} pos {child.transform.localPosition} {child.transform.rotation} {child.transform.localScale}");
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}
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}
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@@ -248,6 +263,13 @@ public class ModelBehaviour : MonoBehaviour, IResettable
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_children.Clear();
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Debug.Log("Removed.");
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}
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//model clicked
|
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void OnSelect()
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{
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Debug.Log($"Selected {name}");
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}
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public void ResetThis()
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{
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@@ -21,6 +21,8 @@ public class ModelManager : MonoBehaviour, IResettable
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}
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public BaseModelSelector baseModelSelector;
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public GameObject childModelPrefab;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Reference in New Issue
Block a user