Make buttons clickable on quest.
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@@ -28,7 +28,7 @@ public class BaseModelSelector : MonoBehaviour
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{
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GameObject eventSystemGO = new GameObject("EventSystem");
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var eventSys = eventSystemGO.AddComponent<EventSystem>();
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var inputModule = eventSystemGO.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>(); //TODO: wenn Brille nicht klappt das auskommentieren
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//var inputModule = eventSystemGO.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
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var MetaInputModule = eventSystemGO.AddComponent<OVRInputModule>();
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}
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