Test Scripts for UI

This commit is contained in:
lachs218
2025-04-24 17:11:32 +02:00
parent d9ccbe5a95
commit 8b90d949d5
29 changed files with 4753 additions and 131 deletions

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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.vr-configurator.iml
/contentModel.xml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:installLocation="auto">
<application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
<activity android:theme="@style/Theme.AppCompat.DayNight.NoActionBar" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerGameActivity" android:excludeFromRecents="true" android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.oculus.intent.category.VR" />
</intent-filter>
<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
</activity>
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
<meta-data android:name="com.oculus.handtracking.frequency" android:value="LOW" />
<meta-data android:name="com.oculus.handtracking.version" android:value="V2.0" />
<meta-data android:name="com.oculus.ossplash.background" android:value="black" />
<meta-data android:name="com.oculus.telemetry.project_guid" android:value="0496d5fc-61dc-43ce-8de9-b167364bd5da" />
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3|quest3s" />
</application>
<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
<uses-feature android:name="oculus.software.handtracking" android:required="false" />
<uses-permission android:name="com.oculus.permission.HAND_TRACKING" />
<uses-permission android:name="com.oculus.permission.USE_ANCHOR_API" />
<uses-permission android:name="com.oculus.permission.USE_SCENE" />
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using UnityEngine;
public class ViewportAktivieren : MonoBehaviour
{
public GameObject Viewport_Farbe;
public void SetVisibility(bool visible)
{
if (Viewport_Farbe != null)
{
Viewport_Farbe.SetActive(visible);
}
}
}

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using UnityEngine;
public class ReifenAuswahl : MonoBehaviour
{
public GameObject Viewport_Reifen;
public void SetVisibility(bool visible)
{
if (Viewport_Reifen != null)
{
Viewport_Reifen.SetActive(visible);
}
}
}

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