Fix Canvas Position and make grab squares bigger
This commit is contained in:
@@ -207,7 +207,7 @@ RectTransform:
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m_GameObject: {fileID: 7172732}
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m_GameObject: {fileID: 7172732}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 0.075, z: 1}
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m_LocalScale: {x: 1, y: 0.125, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1509914129}
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m_Father: {fileID: 1509914129}
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@@ -9177,7 +9177,7 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Size: {x: 1, y: 0.075, z: 0.1}
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m_Size: {x: 1, y: 0.125, z: 0.1}
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m_Center: {x: 0, y: 0.5, z: 0}
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m_Center: {x: 0, y: 0.5, z: 0}
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--- !u!54 &525196408
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--- !u!54 &525196408
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Rigidbody:
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Rigidbody:
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@@ -11302,7 +11302,7 @@ Transform:
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m_GameObject: {fileID: 624025128}
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m_GameObject: {fileID: 624025128}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2, z: 1}
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m_LocalPosition: {x: 0, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@@ -17811,7 +17811,7 @@ RectTransform:
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m_GameObject: {fileID: 1014230549}
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m_GameObject: {fileID: 1014230549}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 0.075, z: 1}
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m_LocalScale: {x: 1, y: 0.125, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 525196406}
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m_Father: {fileID: 525196406}
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@@ -25935,7 +25935,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1509914124}
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m_GameObject: {fileID: 1509914124}
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m_LocalRotation: {x: 0, y: -0.3420201, z: 0, w: 0.9396927}
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m_LocalRotation: {x: 0, y: -0.3420201, z: 0, w: 0.9396927}
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m_LocalPosition: {x: 0, y: 0, z: 0.428}
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m_LocalPosition: {x: 0, y: 0, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Children:
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m_Children:
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@@ -25949,7 +25949,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: -40, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -40, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -1.99, y: 2}
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m_AnchoredPosition: {x: -2, y: 1}
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m_SizeDelta: {x: 4, y: 2}
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m_SizeDelta: {x: 4, y: 2}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!65 &1509914130
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--- !u!65 &1509914130
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@@ -25971,7 +25971,7 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Size: {x: 1, y: 0.075, z: 0}
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m_Size: {x: 1, y: 0.125, z: 0}
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m_Center: {x: -0.3, y: -1.05, z: 0}
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m_Center: {x: -0.3, y: -1.05, z: 0}
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--- !u!54 &1509914131
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--- !u!54 &1509914131
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Rigidbody:
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Rigidbody:
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@@ -27386,7 +27386,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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m_Name:
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m_Name:
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@@ -27447,7 +27447,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2518c50cb3fc6a6458d4b743c2f69c7d, type: 3}
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m_Script: {fileID: 11500000, guid: 2518c50cb3fc6a6458d4b743c2f69c7d, type: 3}
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m_Name:
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m_Name:
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