Fixed BaseModel Selectionand Return Button
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@@ -121,8 +121,20 @@ public class ModelManager : MonoBehaviour
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public void openSelector()
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{
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Debug.Log("Open Selector");
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//TODO: make work
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baseModel.SetActive(false);
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// Altes BaseModel zerstören und ein neues leeres erstellen
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if (baseModel != null)
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{
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Destroy(baseModel); // Altes BaseModel zerstören
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baseModel = new GameObject("BaseModel");
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baseModel.AddComponent<BaseModelBehaviour>();
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baseModel.transform.position = new Vector3(0,0,1); // Optional: Position setzen
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Debug.Log("Neues leeres BaseModel erstellt.");
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}
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baseModelSelector.Activate(); //actimel aktiviert ausw'hlkrafte
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}
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@@ -34,7 +34,7 @@ public class BaseModelSelector : MonoBehaviour
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{
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GameObject eventSystemGO = new GameObject("EventSystem");
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var eventSys = eventSystemGO.AddComponent<EventSystem>();
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//var inputModule = eventSystemGO.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
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var inputModule = eventSystemGO.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>();
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var MetaInputModule = eventSystemGO.AddComponent<OVRInputModule>();
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}
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