Offset for Wheels
This commit is contained in:
@@ -19140,7 +19140,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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m_Name:
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@@ -19233,7 +19233,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1591058970}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2518c50cb3fc6a6458d4b743c2f69c7d, type: 3}
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m_Name:
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@@ -9,10 +9,11 @@ public class ChildModel : Model
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public List<String> color{ get; set; } // color of the model, used for coloring the model in the editor
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public ChildModel(string port, string nameHuman, string nameId, Mesh mesh, Material material, Vector3 offset,
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Quaternion rotation, Vector3 scale, List<Port> ports = null)
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Quaternion rotation, Vector3 scale, List<Port> ports = null,List<String> color = null)
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: base(nameHuman, nameId, mesh, material, offset, rotation, scale, ports)
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{
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this.Port = port;
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this.color = color;
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}
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public ChildModel(string port, string nameHuman, string nameId, Mesh mesh,
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@@ -22,5 +23,6 @@ public class ChildModel : Model
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this.Port = port;
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this.color = color;
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}
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}
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@@ -87,7 +87,7 @@ public class ModelBehaviour : MonoBehaviour
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{
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var newChildModel = FindAnyObjectByType<ModelManager>().GetById(id);
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_children[childNum].GetComponent<ChildModelBehaviour>().UpdateModel(newChildModel);
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Model.Ports[childNum].Apply(_children[childNum].transform);
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Model.Ports[childNum].ApplySoft(_children[childNum].transform);
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}
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/// <summary>
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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/// <summary>
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@@ -7,6 +8,74 @@ using UnityEngine;
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/// </summary>
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public class ModelList
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{
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public static readonly List<ChildModel> ChildModels = new List<ChildModel>()
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{
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new ChildModel(
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Definitions.PORT_BIKE_DRIVER,
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"Bacteria",
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"bacteria",
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Resources.Load<Mesh>("Plagues/Mesh/bacteria"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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Definitions.PORT_BIKE_DRIVER,
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"ICBM",
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"nuke",
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Resources.Load<Mesh>("Plagues/Mesh/Nuke"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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Definitions.PORT_BIKE_WHEEL,
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"30\" Rim",
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"bike30inchAlloy",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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"bikePedalR",
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"Pedal (right)",
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"bikePedalR",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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"bikePedalL",
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"Pedal (left)",
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"bikePedalL",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel( //das modell hat im modell selbst n offset, das ist hier das probem, deswegen machst du das unten auch bei den childmodels auc mit dem offset, du musst das kdann auch hier adden
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Definitions.PORT_ERLBACH_Wheel,
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"Wheel",
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"rad20",
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Resources.Load<Mesh>($"Model/ERLbach/02.01.05.0000-Rad_5Speichen"),
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Resources.Load<Material>($"Material/Default"),
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new Vector3(60f, 65f, -15f), // offset to the port
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Quaternion.Euler(0, 0, 0),
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new Vector3(1f, 1f, 1f),
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null,
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new List<string>
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{
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"yellow",
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"black",
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"white",
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"red",
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"blue",
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"green",
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"orange",
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"purple",
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"pink",
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}
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),
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};
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public static readonly List<BaseModel> BaseModels = new List<BaseModel>()
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{
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new BaseModel(
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@@ -136,69 +205,6 @@ public class ModelList
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}
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)
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};
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public static readonly List<ChildModel> ChildModels = new List<ChildModel>()
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{
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new ChildModel(
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Definitions.PORT_BIKE_DRIVER,
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"Bacteria",
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"bacteria",
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Resources.Load<Mesh>("Plagues/Mesh/bacteria"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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Definitions.PORT_BIKE_DRIVER,
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"ICBM",
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"nuke",
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Resources.Load<Mesh>("Plagues/Mesh/Nuke"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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Definitions.PORT_BIKE_WHEEL,
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"30\" Rim",
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"bike30inchAlloy",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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"bikePedalR",
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"Pedal (right)",
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"bikePedalR",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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"bikePedalL",
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"Pedal (left)",
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"bikePedalL",
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Resources.Load<Mesh>("Plagues/Mesh/Hex"),
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Resources.Load<Material>($"Material/Default"),
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null
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),
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new ChildModel(
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Definitions.PORT_ERLBACH_Wheel,
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"Wheel",
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"rad20",
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Resources.Load<Mesh>($"Model/ERLbach/02.01.05.0000-Rad_5Speichen"),
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Resources.Load<Material>($"Material/Default"),
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null,
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new List<string>
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{
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"yellow",
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"black",
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"white",
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"red",
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"blue",
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"green",
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"orange",
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"purple",
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"pink",
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}
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)
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};
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static ModelList()
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{
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@@ -253,6 +259,37 @@ public class ModelList
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Resources.Load<Material>($"Material/AluminiumPolished"),
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Resources.Load<Material>($"Material/AluminiumPolished"),
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},
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new Vector3[7]
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{
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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},
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new Quaternion[7]
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{
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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new Quaternion(0,0,0,0),
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},
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new Vector3[7] // scale
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{
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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},
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new List<Port>[7] // ports
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{
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null,
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@@ -677,6 +714,299 @@ public class ModelList
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Resources.Load<Material>($"Material/Universal"), // grill outline
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Resources.Load<Material>($"Material/MetalMesh"), // grill mesh
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}, new Vector3[94] // positions
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{
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
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new Vector3(-60,-65,15), // wheel RH
|
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new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
||||
new Vector3(0,0,0),
|
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new Vector3(0,0,0),
|
||||
},
|
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new Quaternion[94] // rotations
|
||||
{
|
||||
Quaternion.identity,
|
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Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
Quaternion.identity,
|
||||
},
|
||||
new Vector3[94] // scales
|
||||
{
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
new Vector3(1,1,1),
|
||||
|
||||
|
||||
|
||||
},
|
||||
new List<Port>[94] // ports
|
||||
{
|
||||
|
||||
@@ -165,10 +165,8 @@ public class ModelManager : MonoBehaviour
|
||||
{
|
||||
return port;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Debug.LogWarning($"Kein Port für das ChildModel {childModel.NameId} gefunden.");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,10 @@ public class Port
|
||||
target.localScale = _scale;
|
||||
}
|
||||
|
||||
public void ApplySoft(Transform target)
|
||||
{
|
||||
target.localPosition += _position;
|
||||
}
|
||||
public Port(string name, Vector3 position, string defaultId, bool chooseable = true, Vector3 direction = default)
|
||||
{
|
||||
PortID = name;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
@@ -8,7 +9,7 @@ using UnityEngine;
|
||||
public class ModelLoader
|
||||
{
|
||||
public static void LoadChildModelsFromPackedModel(List<ChildModel> appendList, string[] port, string[] nameHuman,
|
||||
string[] nameId, Mesh[] meshes, Material[] mats, List<Port>[] ports,List<String>[] colors = null, int fromMesh = 0, int toMesh = -1)
|
||||
string[] nameId, Mesh[] meshes, Material[] mats,Vector3[] offset,Quaternion[] rotation, Vector3[] scale, List<Port>[] ports,List<String>[] colors = null, int fromMesh = 0, int toMesh = -1)
|
||||
{
|
||||
Debug.Log("LoadChildModels " + fromMesh + " to " + toMesh + " from " + mats.Length + " meshes");
|
||||
if (toMesh == -1)
|
||||
@@ -18,7 +19,7 @@ public class ModelLoader
|
||||
for (int i = 0; i < toMesh - fromMesh; i++)
|
||||
{
|
||||
Debug.Log($"{i}. {nameId[i]}:{nameHuman[i]} with {port.Length} ports");
|
||||
appendList.Add(new ChildModel(port[i], nameHuman[i], nameId[i], meshes[fromMesh + i], mats[i], ports[i], colors[i]));
|
||||
appendList.Add(new ChildModel(port[i], nameHuman[i], nameId[i], meshes[fromMesh + i], mats[i],offset[i], rotation[i], scale[i], ports[i], colors[i]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user