Explode Model
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: efa1458c2bc55e04b872c61942be2866, type: 3}
|
||||
m_Name: OVROverlayCanvasSettings
|
||||
m_EditorClassIdentifier:
|
||||
_transparentImposterShader: {fileID: 0}
|
||||
_opaqueImposterShader: {fileID: 0}
|
||||
MaxSimultaneousCanvases: 1
|
||||
CanvasRenderLayer: 31
|
||||
CanvasLayer: -1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbb9a7449d589c14298d9bcdf4862fcf
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -113,26 +113,26 @@ public class ModelList
|
||||
new Port(Definitions.PORT_ERLBACH_71, new Vector3(0f, 0f, 0f), "idErlbachPart71", false),
|
||||
new Port(Definitions.PORT_ERLBACH_72, new Vector3(0f, 0f, 0f), "idErlbachPart72", false),
|
||||
new Port(Definitions.PORT_ERLBACH_73, new Vector3(0f, 0f, 0f), "idErlbachPart73", false),
|
||||
new Port(Definitions.PORT_ERLBACH_BasePlate, new Vector3(0f, 0f, 0f), "idErlbachPart74"),
|
||||
new Port(Definitions.PORT_ERLBACH_FrontAxe, new Vector3(0f, 0f, 0f), "idErlbachPart75"),
|
||||
new Port(Definitions.PORT_ERLBACH_BatteriePack, new Vector3(0f, 0f, 0f), "idErlbachPart76"),
|
||||
new Port(Definitions.PORT_ERLBACH_BasePlate, new Vector3(0f, 0f, 0f), "idErlbachPart74",true, new Vector3(0f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_FrontAxe, new Vector3(0f, 0f, 0f), "idErlbachPart75",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_BatteriePack, new Vector3(0f, 0f, 0f), "idErlbachPart76",true, new Vector3(0f,0f,1f)),
|
||||
new Port(Definitions.PORT_ERLBACH_77, new Vector3(0f, 0f, 0f), "idErlbachPart77", false),
|
||||
new Port(Definitions.PORT_ERLBACH_78, new Vector3(0f, 0f, 0f), "idErlbachPart78", false),
|
||||
new Port(Definitions.PORT_ERLBACH_79, new Vector3(0f, 0f, 0f), "idErlbachPart79", false),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_LH"),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_LV"),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_RH"),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_RV"),
|
||||
new Port(Definitions.PORT_ERLBACH_Body, new Vector3(0f, 0f, 0f), "idErlbachPart84"),
|
||||
new Port(Definitions.PORT_ERLBACH_Bumper, new Vector3(0f, 0f, 0f), "idErlbachPart85"),
|
||||
new Port(Definitions.PORT_ERLBACH_FrontBumper, new Vector3(0f, 0f, 0f), "idErlbachPart86"),
|
||||
new Port(Definitions.PORT_ERLBACH_Number, new Vector3(0f, 0f, 0f), "idErlbachPart87"),
|
||||
new Port(Definitions.PORT_ERLBACH_LicensePlate, new Vector3(0f, 0f, 0f), "idErlbachPart88"),
|
||||
new Port(Definitions.PORT_ERLBACH_LicensePlateContent, new Vector3(0f, 0f, 0f), "idErlbachPart89"),
|
||||
new Port(Definitions.PORT_ERLBACH_Grill, new Vector3(0f, 0f, 0f), "idErlbachPart90"),
|
||||
new Port(Definitions.PORT_ERLBACH_Refelctor_H, new Vector3(0f, 0f, 0f), "idErlbachPart91"),
|
||||
new Port(Definitions.PORT_ERLBACH_Headlight_V_Cover, new Vector3(0f, 0f, 0f), "idErlbachPart92"),
|
||||
new Port(Definitions.PORT_ERLBACH_Headlight_V, new Vector3(0f, 0f, 0f), "idErlbachPart93")
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_LH", true, new Vector3(0f,-1f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_LV",true, new Vector3(0f,-1f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_RH",true, new Vector3(0f,1f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Wheel, new Vector3(0f, 0f, 0f), "idErlbachWheel_RV",true, new Vector3(0f,1f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Body, new Vector3(0f, 0f, 0f), "idErlbachPart84",true, new Vector3(0f,0f,1f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Bumper, new Vector3(0f, 0f, 0f), "idErlbachPart85",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_FrontBumper, new Vector3(0f, 0f, 0f), "idErlbachPart86",true, new Vector3(-1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Number, new Vector3(0f, 0f, 0f), "idErlbachPart87",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_LicensePlate, new Vector3(0f, 0f, 0f), "idErlbachPart88",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_LicensePlateContent, new Vector3(0f, 0f, 0f), "idErlbachPart89",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Grill, new Vector3(0f, 0f, 0f), "idErlbachPart90",true, new Vector3(-1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Refelctor_H, new Vector3(0f, 0f, 0f), "idErlbachPart91",true, new Vector3(1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Headlight_V_Cover, new Vector3(0f, 0f, 0f), "idErlbachPart92",true, new Vector3(-1f,0f,0f)),
|
||||
new Port(Definitions.PORT_ERLBACH_Headlight_V, new Vector3(0f, 0f, 0f), "idErlbachPart93",true, new Vector3(-1f,0f,0f))
|
||||
}
|
||||
)
|
||||
};
|
||||
@@ -177,6 +177,14 @@ public class ModelList
|
||||
Resources.Load<Mesh>("Plagues/Mesh/Hex"),
|
||||
Resources.Load<Material>($"Material/Default"),
|
||||
null
|
||||
),
|
||||
new ChildModel(
|
||||
Definitions.PORT_ERLBACH_Wheel,
|
||||
"Wheel",
|
||||
"rad20",
|
||||
Resources.Load<Mesh>($"Model/ERLbach/02.01.05.0000-Rad_5Speichen"),
|
||||
Resources.Load<Material>($"Material/Default"),
|
||||
null
|
||||
)
|
||||
};
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ public class ModelManager : MonoBehaviour
|
||||
}
|
||||
public BaseModelBehaviour BaseModelBehaviour;
|
||||
public BaseModelSelector baseModelSelector;
|
||||
public List<Vector3> childPositions = new List<Vector3>();
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
@@ -153,5 +154,22 @@ public class ModelManager : MonoBehaviour
|
||||
tw.Write(BaseModelBehaviour.ExportJson());
|
||||
tw.Close();
|
||||
}
|
||||
public Port GetPortForChildModel(ChildModel childModel)
|
||||
{
|
||||
foreach (var port in BaseModel.Ports)
|
||||
{
|
||||
var childModels = GetChildModelsForPort(port.PortID);
|
||||
if (childModels.Contains(childModel))
|
||||
{
|
||||
if (port.DefaultId == childModel.NameId)
|
||||
{
|
||||
return port;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Debug.LogWarning($"Kein Port für das ChildModel {childModel.NameId} gefunden.");
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ public class Port
|
||||
public readonly string PortID; // port name
|
||||
public readonly string DefaultId; //the default ChildModel to apply on initialization
|
||||
public readonly bool Chooseable; //whether the Port will be rendered in GUI
|
||||
public readonly Vector3 direction;
|
||||
|
||||
|
||||
public void Apply(Transform target)
|
||||
@@ -17,7 +18,7 @@ public class Port
|
||||
target.localScale = _scale;
|
||||
}
|
||||
|
||||
public Port(string name, Vector3 position, string defaultId, bool chooseable = true)
|
||||
public Port(string name, Vector3 position, string defaultId, bool chooseable = true, Vector3 direction = default)
|
||||
{
|
||||
PortID = name;
|
||||
this._position = position;
|
||||
@@ -25,9 +26,11 @@ public class Port
|
||||
this._scale = new Vector3(1f,1f,1f);
|
||||
this.DefaultId = defaultId;
|
||||
this.Chooseable = chooseable;
|
||||
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
public Port(string portID, Vector3 position, Quaternion rotation, Vector3 scale, string defaultId, bool chooseable = true)
|
||||
public Port(string portID, Vector3 position, Quaternion rotation, Vector3 scale, string defaultId, bool chooseable = true,Vector3 direction = default)
|
||||
{
|
||||
this.PortID = portID;
|
||||
this._position = position;
|
||||
@@ -35,8 +38,10 @@ public class Port
|
||||
this._scale = scale;
|
||||
this.DefaultId = defaultId;
|
||||
this.Chooseable = chooseable;
|
||||
this.direction = direction;
|
||||
}
|
||||
public Port(string portID, Vector3 position, Quaternion rotation, string defaultId, bool chooseable = true)
|
||||
public Port(string portID, Vector3 position, Quaternion rotation, string defaultId, bool chooseable = true, Vector3 direction = default)
|
||||
|
||||
{
|
||||
this.PortID = portID;
|
||||
this._position = position;
|
||||
@@ -44,6 +49,11 @@ public class Port
|
||||
this._scale = new Vector3(1f,1f,1f);
|
||||
this.DefaultId = defaultId;
|
||||
this.Chooseable = chooseable;
|
||||
this.direction = direction;
|
||||
}
|
||||
public Vector3 GetPosition()
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ExplodeBike : MonoBehaviour
|
||||
{
|
||||
[System.Serializable]
|
||||
public class BikePart
|
||||
{
|
||||
public Transform part;
|
||||
public Vector3 explodeDirection;
|
||||
}
|
||||
|
||||
public BikePart[] bikeParts;
|
||||
public float explosionDistance = 2f;
|
||||
public float explosionSpeed = 2f;
|
||||
private bool _isExploding = false;
|
||||
|
||||
private Vector3[] _originalPositions;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_originalPositions = new Vector3[bikeParts.Length];
|
||||
for (int i = 0; i < bikeParts.Length; i++)
|
||||
{
|
||||
_originalPositions[i] = bikeParts[i].part.localPosition;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_isExploding)
|
||||
{
|
||||
for (int i = 0; i < bikeParts.Length; i++)
|
||||
{
|
||||
Vector3 targetPos = _originalPositions[i] +
|
||||
bikeParts[i].explodeDirection.normalized * explosionDistance;
|
||||
bikeParts[i].part.localPosition = Vector3
|
||||
.Lerp(bikeParts[i].part.localPosition, targetPos, Time.deltaTime * explosionSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Explode()
|
||||
{
|
||||
_isExploding = true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70b47230a8a0a8a459511d787cd6a722
|
||||
102
vr-configurator/Assets/Scripts/Transform/ExplodeModel.cs
Normal file
102
vr-configurator/Assets/Scripts/Transform/ExplodeModel.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ExplodeModel : MonoBehaviour
|
||||
{
|
||||
|
||||
public ModelManager mm;
|
||||
public GameObject go;
|
||||
public GameObject unexplodeButton;
|
||||
|
||||
private float y;
|
||||
private float z;
|
||||
private float x;
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
GetComponent<Button>().onClick.AddListener(Explode);
|
||||
}
|
||||
private void Explode()
|
||||
{
|
||||
y = 0;
|
||||
z = 0;
|
||||
x = 0;
|
||||
mm.childPositions.Clear();
|
||||
foreach (Transform child in go.transform)
|
||||
{
|
||||
mm.childPositions.Add(child.localPosition);
|
||||
var childModelBehaviour = child.GetComponent<ChildModelBehaviour>();
|
||||
Port port = mm.GetPortForChildModel(childModelBehaviour.ChildModel);
|
||||
if (port.direction != Vector3.zero)
|
||||
{
|
||||
Vector3 richtung = Richtung(port.direction);
|
||||
|
||||
Debug.Log("Richtung Pos" + richtung*10);
|
||||
|
||||
child.localPosition = richtung*10;
|
||||
}
|
||||
}
|
||||
gameObject.SetActive(false);
|
||||
unexplodeButton.SetActive(true);
|
||||
}
|
||||
|
||||
private Vector3 Richtung(Vector3 direction)
|
||||
{
|
||||
|
||||
|
||||
float dx = direction.x;
|
||||
float dy = direction.y;
|
||||
float dz = direction.z;
|
||||
Debug.Log("Vector Richtung "+direction);
|
||||
|
||||
|
||||
if (dx != 0)
|
||||
{
|
||||
if (dx > 0)
|
||||
{
|
||||
this.x++;
|
||||
return new Vector3(0f + x, 0f, 0f);
|
||||
}
|
||||
else if (dx < 0)
|
||||
{
|
||||
this.x++;
|
||||
return new Vector3(0f - x, 0f, 0f);
|
||||
}
|
||||
}
|
||||
else if (dy != 0)
|
||||
{
|
||||
if (dy > 0)
|
||||
{
|
||||
y = 4;
|
||||
return new Vector3(0f, 0f + y, 0f);
|
||||
}
|
||||
else if (dy < 0)
|
||||
{
|
||||
y = 4;
|
||||
Debug.Log("Y Pos" + y);
|
||||
var vector = new Vector3(0f, 0f - y, 0f);
|
||||
Debug.Log("Vector Richtung " + vector);
|
||||
return vector;
|
||||
}
|
||||
}
|
||||
else if (dz != 0)
|
||||
{
|
||||
if (dz > 0)
|
||||
{
|
||||
z+=5;
|
||||
return new Vector3(0f, 0f, 0f + z);
|
||||
}
|
||||
else if (dz < 0)
|
||||
{
|
||||
z+=5;
|
||||
return new Vector3(0f, 0f, 0f - z);
|
||||
}
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bf62feee29a7fb41b8ec04cfa1231ad
|
||||
27
vr-configurator/Assets/Scripts/Transform/UnExplodeModel.cs
Normal file
27
vr-configurator/Assets/Scripts/Transform/UnExplodeModel.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UnExplode : MonoBehaviour
|
||||
{
|
||||
public GameObject go;
|
||||
public GameObject explodeBUtton;
|
||||
|
||||
public ModelManager mm;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
GetComponent<Button>().onClick.AddListener(unexplode);
|
||||
}
|
||||
|
||||
private void unexplode()
|
||||
{
|
||||
explodeBUtton.SetActive(true);
|
||||
gameObject.SetActive(false);
|
||||
int i = 0;
|
||||
foreach (Transform child in go.transform)
|
||||
{
|
||||
child.localPosition = mm.childPositions[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 148fd3ba1bc1c7745bd89a67b61c8834
|
||||
@@ -13,20 +13,18 @@ public class BaseModelSelector : MonoBehaviour
|
||||
|
||||
public ModelManager modelManager; // <-- to be put in inspector
|
||||
|
||||
|
||||
public GameObject unexplodeButton;
|
||||
public GameObject ContentUi;
|
||||
|
||||
public ReturnButtonBehaviour returnButton;
|
||||
public GameObject _canvasButtons;
|
||||
|
||||
void Start()
|
||||
{
|
||||
SetupEventSystem();
|
||||
_canvasButtons.SetActive(false);
|
||||
SetupEventSystem();
|
||||
SetupCanvas();
|
||||
CreatePrefabButtons();
|
||||
if(returnButton == null)
|
||||
{
|
||||
returnButton = FindAnyObjectByType<ReturnButtonBehaviour>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SetupEventSystem()
|
||||
@@ -35,32 +33,30 @@ public class BaseModelSelector : MonoBehaviour
|
||||
{
|
||||
GameObject eventSystemGo = new GameObject("EventSystem");
|
||||
eventSystemGo.AddComponent<EventSystem>();
|
||||
//eventSystemGo.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>(); //Put in for keyboard input. Must be commented out on quest
|
||||
eventSystemGo.AddComponent<OVRInputModule>();
|
||||
|
||||
}
|
||||
eventSystemGo.AddComponent<UnityEngine.InputSystem.UI.InputSystemUIInputModule>(); //Put in for keyboard input. Must be commented out on quest
|
||||
eventSystemGo.AddComponent<OVRInputModule>();
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
Debug.Log("EventSystem already exists - new one will not be created.");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetupCanvas()
|
||||
{
|
||||
GameObject canvasGo = new GameObject("ModelSelectorCanvas");
|
||||
canvasGo.transform.SetParent(gameObject.transform);
|
||||
_canvas = canvasGo.AddComponent<Canvas>();
|
||||
_canvas = canvasGo.AddComponent<Canvas>();
|
||||
_canvas.renderMode = RenderMode.WorldSpace;
|
||||
|
||||
var cameraRig = GameObject.Find("[BuildingBlock] Camera Rig");
|
||||
if (cameraRig != null)
|
||||
{
|
||||
if (cameraRig != null)
|
||||
{
|
||||
var centerEye = cameraRig.transform.Find("TrackingSpace/CenterEyeAnchor");
|
||||
_canvas.worldCamera = centerEye.GetComponent<Camera>();
|
||||
_canvas.transform.position = centerEye.position + centerEye.forward * 2f;
|
||||
_canvas.transform.rotation = Quaternion.LookRotation(_canvas.transform.position - centerEye.position);
|
||||
}
|
||||
_canvas.transform.rotation = Quaternion.LookRotation(_canvas.transform.position - centerEye.position);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Camera Rig not found!");
|
||||
@@ -88,8 +84,8 @@ public class BaseModelSelector : MonoBehaviour
|
||||
buttonGo.transform.localRotation = Quaternion.identity;
|
||||
|
||||
// Setup Collider correctly
|
||||
//collider.size = new Vector3(rt.sizeDelta.x * rt.localScale.x, rt.sizeDelta.y * rt.localScale.y, 1f);
|
||||
//collider.center = Vector3.zero;
|
||||
collider.size = new Vector3(rt.sizeDelta.x * rt.localScale.x, rt.sizeDelta.y * rt.localScale.y, 1f);
|
||||
collider.center = Vector3.zero;
|
||||
|
||||
buttonGo.GetComponent<Button>().onClick.AddListener(() => OnModelButtonClicked(baseModel));
|
||||
startY -= buttonHeight; // Next button below
|
||||
@@ -115,12 +111,12 @@ public class BaseModelSelector : MonoBehaviour
|
||||
}
|
||||
portSelector.GenerateButtons();
|
||||
|
||||
if (returnButton == null)
|
||||
if (_canvasButtons == null)
|
||||
{
|
||||
Debug.LogError("ReturnButton is null!");
|
||||
Debug.LogError("CanvasButtonis null!");
|
||||
return;
|
||||
}
|
||||
returnButton.Activate();
|
||||
_canvasButtons.SetActive(true);
|
||||
|
||||
if (_canvas == null)
|
||||
{
|
||||
@@ -135,6 +131,11 @@ public class BaseModelSelector : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
ContentUi.SetActive(true);
|
||||
if (unexplodeButton == null)
|
||||
{
|
||||
Debug.LogError("UnexplodeButton is null!");
|
||||
}
|
||||
unexplodeButton.SetActive(false);
|
||||
}
|
||||
|
||||
public static GameObject SetupPrefab(BaseModel model)
|
||||
|
||||
@@ -6,10 +6,12 @@ public class ReturnButtonBehaviour : MonoBehaviour
|
||||
public BaseModelSelector bms;
|
||||
public ModelManager mm;
|
||||
public GameObject ContentUi;
|
||||
public GameObject _canvasButtons;
|
||||
public GameObject explodeButton;
|
||||
public GameObject unexplodeButton;
|
||||
|
||||
void Start()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
GetComponent<Button>().onClick.AddListener(OnClick);
|
||||
}
|
||||
|
||||
@@ -17,7 +19,9 @@ public class ReturnButtonBehaviour : MonoBehaviour
|
||||
{
|
||||
Debug.Log("Return to Menu clicked");
|
||||
mm.OpenSelector();
|
||||
gameObject.SetActive(false);
|
||||
explodeButton.SetActive(true);
|
||||
unexplodeButton.SetActive(false);
|
||||
_canvasButtons.SetActive(false);
|
||||
ContentUi.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
0
vr-configurator/export.json
Normal file
0
vr-configurator/export.json
Normal file
Reference in New Issue
Block a user