Files
vr-configurator/vr-configurator/Assets/Scripts/Managing/StateManager.cs

34 lines
746 B
C#

using System;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StateManager : MonoBehaviour
{
public List<IResettable> Resettables;
private void populateResettables()
{
Resettables ??= new List<IResettable>();
Resettables.Clear();
foreach (var goot in SceneManager.GetActiveScene().GetRootGameObjects())
{
Resettables.AddRange(goot.GetComponentsInChildren<IResettable>());
}
}
void Start()
{
populateResettables();
}
public void ResetAll()
{
foreach (var resettable in Resettables)
{
resettable.ResetThis();
}
}
}