Add Latex Dokumentation.
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This is pdfTeX, Version 3.141592653-2.6-1.40.26 (MiKTeX 24.4) (preloaded format=pdflatex 2024.10.15) 21 FEB 2025 13:17
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entering extended mode
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restricted \write18 enabled.
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%&-line parsing enabled.
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**./content.tex
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(content.tex
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LaTeX2e <2024-06-01> patch level 2
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L3 programming layer <2024-08-30>
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(chapters/1.0_Einführung.tex
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! Undefined control sequence.
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l.1 \section
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{Einführung}
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The control sequence at the end of the top line
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of your error message was never \def'ed. If you have
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misspelled it (e.g., `\hobx'), type `I' and the correct
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spelling (e.g., `I\hbox'). Otherwise just continue,
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and I'll forget about whatever was undefined.
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! LaTeX Error: Missing \begin{document}.
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See the LaTeX manual or LaTeX Companion for explanation.
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Type H <return> for immediate help.
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...
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l.1 \section{E
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||||
inführung}
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You're in trouble here. Try typing <return> to proceed.
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If that doesn't work, type X <return> to quit.
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Missing character: There is no E in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no f in font nullfont!
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LaTeX Font Info: Trying to load font information for +cmr on input line 1.
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LaTeX Font Info: No file cmr.fd. on input line 1.
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LaTeX Font Warning: Font shape `/cmr/m/n' undefined
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(Font) using `/cmr/m/n' instead on input line 1.
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! Corrupted NFSS tables.
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wrong@fontshape ...message {Corrupted NFSS tables}
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error@fontshape else let f...
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l.1 \section{Einfü
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hrung}
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This error message was generated by an \errmessage
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command, so I can't give any explicit help.
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||||
Pretend that you're Hercule Poirot: Examine all clues,
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and deduce the truth by order and method.
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LaTeX Font Warning: Font shape `/cmr/m/n' undefined
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(Font) using `OT1/cmr/m/n' instead on input line 1.
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Missing character: There is no h in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no g in font nullfont!
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) (chapters/1.1_Ziele_des_Buches.tex
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! Undefined control sequence.
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l.1 \subsection
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{Ziele des Buches}
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The control sequence at the end of the top line
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of your error message was never \def'ed. If you have
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misspelled it (e.g., `\hobx'), type `I' and the correct
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spelling (e.g., `I\hbox'). Otherwise just continue,
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and I'll forget about whatever was undefined.
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Missing character: There is no Z in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no l in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no s in font nullfont!
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Missing character: There is no B in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no s in font nullfont!
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) (chapters/1.2_Einführung_in_die_Komponeten_des_Tisch.tex
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! Undefined control sequence.
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l.1 \subsection
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{Einführung in die einzelnen Tischkomponenten}
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The control sequence at the end of the top line
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of your error message was never \def'ed. If you have
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misspelled it (e.g., `\hobx'), type `I' and the correct
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spelling (e.g., `I\hbox'). Otherwise just continue,
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and I'll forget about whatever was undefined.
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Missing character: There is no E in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no f in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no g in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no z in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no l in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no T in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no s in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no k in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no m in font nullfont!
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Missing character: There is no p in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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) (chapters/1.3_Überblick_über_den_UR3e.tex
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! Undefined control sequence.
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l.1 \subsection
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{Überblick über den UR3e}
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The control sequence at the end of the top line
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of your error message was never \def'ed. If you have
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misspelled it (e.g., `\hobx'), type `I' and the correct
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spelling (e.g., `I\hbox'). Otherwise just continue,
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||||
and I'll forget about whatever was undefined.
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||||
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||||
Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no l in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no k in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no U in font nullfont!
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Missing character: There is no R in font nullfont!
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Missing character: There is no 3 in font nullfont!
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Missing character: There is no e in font nullfont!
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) (chapters/1.4_Erste_Inbetriebnahme.tex
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! Undefined control sequence.
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l.1 \subsection
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{Erste Inbetriebnahme des UR3e}
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The control sequence at the end of the top line
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||||
of your error message was never \def'ed. If you have
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||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
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||||
Missing character: There is no E in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
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Missing character: There is no s in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no I in font nullfont!
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Missing character: There is no n in font nullfont!
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||||
Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no i in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no n in font nullfont!
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||||
Missing character: There is no a in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no m in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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Missing character: There is no d in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no s in font nullfont!
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||||
Missing character: There is no U in font nullfont!
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||||
Missing character: There is no R in font nullfont!
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||||
Missing character: There is no 3 in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
) (chapters/2.0_Programmierung_mit_Polyscope_und_URCap.tex
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! Undefined control sequence.
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||||
l.1 \section
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{Programmierung mit Polyscope und URCap}
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||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no P in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no o in font nullfont!
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Missing character: There is no g in font nullfont!
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||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no a in font nullfont!
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||||
Missing character: There is no m in font nullfont!
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||||
Missing character: There is no m in font nullfont!
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||||
Missing character: There is no i in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no u in font nullfont!
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||||
Missing character: There is no n in font nullfont!
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||||
Missing character: There is no g in font nullfont!
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||||
Missing character: There is no m in font nullfont!
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||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no t in font nullfont!
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||||
Missing character: There is no P in font nullfont!
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||||
Missing character: There is no o in font nullfont!
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||||
Missing character: There is no l in font nullfont!
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Missing character: There is no y in font nullfont!
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||||
Missing character: There is no s in font nullfont!
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||||
Missing character: There is no c in font nullfont!
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||||
Missing character: There is no o in font nullfont!
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||||
Missing character: There is no p in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no u in font nullfont!
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||||
Missing character: There is no n in font nullfont!
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||||
Missing character: There is no d in font nullfont!
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||||
Missing character: There is no U in font nullfont!
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||||
Missing character: There is no R in font nullfont!
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||||
Missing character: There is no C in font nullfont!
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||||
Missing character: There is no a in font nullfont!
|
||||
Missing character: There is no p in font nullfont!
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) (chapters/2.1_Benutzeroberfläche_und_grundlegende_Programmstruktur.tex
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! Undefined control sequence.
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l.1 \subsection
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{Benutzeroberfläche und grundlegende Programmstruktur}
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The control sequence at the end of the top line
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of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no B in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no z in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no f in font nullfont!
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Missing character: There is no l in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no h in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no g in font nullfont!
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Missing character: There is no r in font nullfont!
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||||
Missing character: There is no u in font nullfont!
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Missing character: There is no n in font nullfont!
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||||
Missing character: There is no d in font nullfont!
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||||
Missing character: There is no l in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no g in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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||||
Missing character: There is no d in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no P in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no g in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no m in font nullfont!
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Missing character: There is no m in font nullfont!
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Missing character: There is no s in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no k in font nullfont!
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Missing character: There is no t in font nullfont!
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Missing character: There is no u in font nullfont!
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Missing character: There is no r in font nullfont!
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||||
Overfull \hbox (30.55559pt too wide) in paragraph at lines 1--2
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[]\/cmr/m/n/10 ^^?u
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[]
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Overfull \hbox (5.55557pt too wide) in paragraph at lines 1--2
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\/cmr/m/n/10 ^^?u
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[]
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Overfull \hbox (7.50002pt too wide) in paragraph at lines 1--2
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[]\/cmr/m/n/10 U
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[]
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Overfull \hbox (5.55557pt too wide) in paragraph at lines 1--2
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\/cmr/m/n/10 ^^?u
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[]
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Overfull \hbox (5.00002pt too wide) in paragraph at lines 1--2
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\/cmr/m/n/10 ^^?a
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[]
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) (chapters/2.2_Handhabung_des_RoboIQGrippers.tex
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! Undefined control sequence.
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l.1 \subsection
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{Handhabung des RoboIQ Grippers}
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||||
The control sequence at the end of the top line
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||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
|
||||
! LaTeX Error: Missing \begin{document}.
|
||||
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||||
See the LaTeX manual or LaTeX Companion for explanation.
|
||||
Type H <return> for immediate help.
|
||||
...
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||||
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||||
l.1 \subsection{H
|
||||
andhabung des RoboIQ Grippers}
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||||
You're in trouble here. Try typing <return> to proceed.
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||||
If that doesn't work, type X <return> to quit.
|
||||
|
||||
Missing character: There is no H in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no u in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
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||||
Missing character: There is no g in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no s in font nullfont!
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Missing character: There is no R in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no b in font nullfont!
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Missing character: There is no o in font nullfont!
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Missing character: There is no I in font nullfont!
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Missing character: There is no Q in font nullfont!
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Missing character: There is no G in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no i in font nullfont!
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Missing character: There is no p in font nullfont!
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Missing character: There is no p in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no s in font nullfont!
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) (chapters/2.3_Pick_and_Place_Grundaufgabe.tex
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! Undefined control sequence.
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l.1 \subsection
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{"Pick and Place" - Grundaufgabe}
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The control sequence at the end of the top line
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||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no " in font nullfont!
|
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Missing character: There is no P in font nullfont!
|
||||
Missing character: There is no i in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no k in font nullfont!
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Missing character: There is no a in font nullfont!
|
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Missing character: There is no n in font nullfont!
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Missing character: There is no d in font nullfont!
|
||||
Missing character: There is no P in font nullfont!
|
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Missing character: There is no l in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no e in font nullfont!
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Missing character: There is no " in font nullfont!
|
||||
Missing character: There is no - in font nullfont!
|
||||
Missing character: There is no G in font nullfont!
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Missing character: There is no r in font nullfont!
|
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Missing character: There is no u in font nullfont!
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Missing character: There is no n in font nullfont!
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Missing character: There is no d in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no u in font nullfont!
|
||||
Missing character: There is no f in font nullfont!
|
||||
Missing character: There is no g in font nullfont!
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||||
Missing character: There is no a in font nullfont!
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||||
Missing character: There is no b in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
) (chapters/3.0_Aufgaben.tex
|
||||
! Undefined control sequence.
|
||||
l.1 \section
|
||||
{Aufgaben}
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
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||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no A in font nullfont!
|
||||
Missing character: There is no u in font nullfont!
|
||||
Missing character: There is no f in font nullfont!
|
||||
Missing character: There is no g in font nullfont!
|
||||
Missing character: There is no a in font nullfont!
|
||||
Missing character: There is no b in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
||||
) (chapters/3.1_Pick_and_Place_über_Hindernisse-Aufgabe.tex
|
||||
! Undefined control sequence.
|
||||
l.1 \subsection
|
||||
{"Pick and Place über Hindernisse" - Aufgabe}
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no " in font nullfont!
|
||||
Missing character: There is no P in font nullfont!
|
||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no c in font nullfont!
|
||||
Missing character: There is no k in font nullfont!
|
||||
Missing character: There is no a in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
||||
Missing character: There is no d in font nullfont!
|
||||
Missing character: There is no P in font nullfont!
|
||||
Missing character: There is no l in font nullfont!
|
||||
Missing character: There is no a in font nullfont!
|
||||
Missing character: There is no c in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no b in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no H in font nullfont!
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||||
Missing character: There is no i in font nullfont!
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||||
Missing character: There is no n in font nullfont!
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||||
Missing character: There is no d in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no n in font nullfont!
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||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no s in font nullfont!
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||||
Missing character: There is no s in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no " in font nullfont!
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||||
Missing character: There is no - in font nullfont!
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||||
Missing character: There is no A in font nullfont!
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||||
Missing character: There is no u in font nullfont!
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||||
Missing character: There is no f in font nullfont!
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||||
Missing character: There is no g in font nullfont!
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Missing character: There is no a in font nullfont!
|
||||
Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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) (chapters/3.2_Rechteck_abfahren_Aufgabe.tex
|
||||
! Undefined control sequence.
|
||||
l.1 \subsection
|
||||
{"Rechteck abfahren" - Aufgabe}
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
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||||
misspelled it (e.g., `\hobx'), type `I' and the correct
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||||
spelling (e.g., `I\hbox'). Otherwise just continue,
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||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no " in font nullfont!
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||||
Missing character: There is no R in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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Missing character: There is no c in font nullfont!
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Missing character: There is no h in font nullfont!
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Missing character: There is no t in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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||||
Missing character: There is no c in font nullfont!
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||||
Missing character: There is no k in font nullfont!
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||||
Missing character: There is no a in font nullfont!
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Missing character: There is no b in font nullfont!
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||||
Missing character: There is no f in font nullfont!
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Missing character: There is no a in font nullfont!
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Missing character: There is no h in font nullfont!
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||||
Missing character: There is no r in font nullfont!
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||||
Missing character: There is no e in font nullfont!
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Missing character: There is no n in font nullfont!
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||||
Missing character: There is no " in font nullfont!
|
||||
Missing character: There is no - in font nullfont!
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||||
Missing character: There is no A in font nullfont!
|
||||
Missing character: There is no u in font nullfont!
|
||||
Missing character: There is no f in font nullfont!
|
||||
Missing character: There is no g in font nullfont!
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||||
Missing character: There is no a in font nullfont!
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||||
Missing character: There is no b in font nullfont!
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Missing character: There is no e in font nullfont!
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) (chapters/3.3_Arbeiten_mit_den_Förderbändern.tex
|
||||
! Undefined control sequence.
|
||||
l.1 \subsection
|
||||
{Arbeiten mit den Förderbändern}
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
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||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no A in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
|
||||
Missing character: There is no b in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no t in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
||||
Missing character: There is no m in font nullfont!
|
||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no t in font nullfont!
|
||||
Missing character: There is no d in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
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Missing character: There is no F in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
|
||||
Missing character: There is no d in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
|
||||
Missing character: There is no b in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
||||
Missing character: There is no d in font nullfont!
|
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Missing character: There is no e in font nullfont!
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Missing character: There is no r in font nullfont!
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Missing character: There is no n in font nullfont!
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! Emergency stop.
|
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||||
|
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||||
|
||||
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|
||||
1
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Normal file
1
docs/Dokumentation/content.tex
Normal file
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||||
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||||
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Normal file
BIN
docs/Dokumentation/graphics/htw_logo.pdf
Normal file
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Normal file
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docs/Dokumentation/main-FLO-PC.log
Normal file
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"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmmi8.tfm" 1136765053 1520 eccf95517727cb11801f4f1aee3a21b4 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmr12.tfm" 1136765053 1288 655e228510b4c2a1abe905c368440826 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmr6.tfm" 1136765053 1300 b62933e007d01cfd073f79b963c01526 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmr8.tfm" 1136765053 1292 21c1c5bfeaebccffdb478fd231a0997d ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmsy10.tfm" 1136765053 1124 6c73e740cf17375f03eec0ee63599741 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmsy6.tfm" 1136765053 1116 933a60c408fc0a863a92debe84b2d294 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/fonts/tfm/public/cm/cmsy8.tfm" 1136765053 1120 8b7d695260f3cff42e636090a8002094 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/context/base/mkii/supp-pdf.mkii" 1580390158 71627 94eb9990bed73c364d7f53f960cc8c5b ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/generic/babel/babel.sty" 1747240548 144990 cebd18e5891583d507b0c4173d69f6cf ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/generic/babel/locale/de/babel-de.ini" 1747240550 4727 d81584578cd605f9a3d9be696ad10783 ""
|
||||
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|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/generic/babel/txtbabel.def" 1747240548 5231 82bb24bf20af7e4d760717f2cadb5170 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/generic/iftex/iftex.sty" 1734114575 7984 7dbb9280f03c0a315425f1b4f35d43ee ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/generic/iftex/ifvtex.sty" 1734114575 1057 525c2192b5febbd8c1f662c9468335bb ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/00miktex/epstopdf-sys.cfg" 1616067285 584 2a1075dd71571459f59146da9f7502ad ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/arabi/bblopts.cfg" 1705750854 902 74ca68fb2e6c2b8d370ff0e672de0f31 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/babel-german/ngerman.ldf" 1734266191 2289 142d4c4e9b9454344e08718ddd1c1070 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/babel-german/ngermanb.ldf" 1734266191 9519 07567e6a5751b56c75ede8e38d955275 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/base/article.cls" 1748713274 20144 b966087dda3b194755eb460d32e2ef75 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/base/fontenc.sty" 1748713274 5275 2f50a1b91fdc3c2c6ff41843a6854061 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/base/ifthen.sty" 1748713274 5525 1593ca62a2554dd7423fc8a4e5a82125 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/base/size12.clo" 1748713274 8449 8dc66c6c313c8eb2d774af83bca435dd ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/booktabs/booktabs.sty" 1579093635 6253 71987c78d3b294f5a70855024b9b06cc ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/caption/caption.sty" 1696169587 56128 c2ccf1a29d78c33bc553880402e4fb9a ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/caption/caption3.sty" 1696169587 72619 ee90b6612147680fd73c3b1406a74245 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/caption/ltcaption.sty" 1696169587 7418 021d7c4eb11bde94592761855a3d046e ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/caption/subcaption.sty" 1696169587 12494 0c0cdb824278a4d51cefeb2e79901315 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/epstopdf-pkg/epstopdf-base.sty" 1623003186 13886 d1306dcf79a944f6988e688c1785f9ce ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/eso-pic/eso-pic.sty" 1683737457 11876 6ef493863ae0d7a984706973240c2237 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/etoolbox/etoolbox.sty" 1739279216 46850 d87daedc2abdc653769a6f1067849fe0 ""
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||||
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||||
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/geometry/geometry.cfg" 1578053545 1104 d237cad3f14be9fd91fe1f904d051a01 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/geometry/geometry.sty" 1578053545 42759 e63af52ccddba7489ac0e17d6a3344bd ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics-cfg/color.cfg" 1465894292 1213 620bba36b25224fa9b7e1ccb4ecb76fd ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics-cfg/graphics.cfg" 1465894292 1224 978390e9c2234eab29404bc21b268d1e ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics-def/pdftex.def" 1713599642 19440 9da9dcbb27470349a580fca7372d454b ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics/graphics.sty" 1749322634 18363 69bb4f5538964bfea50d1e6d89cbe69f ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics/graphicx.sty" 1749322634 8118 43b99e52946c33a23f5f43b52d5cc5ec ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics/keyval.sty" 1749322634 2671 d9941f4bf4750e9b0603c9a2ec54693b ""
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||||
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics/mathcolor.ltx" 1749322634 2885 9c645d672ae17285bba324998918efd8 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/graphics/trig.sty" 1749322634 4023 e66acf578d6b564c4670fb57ff336a7a ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/l3backend/l3backend-pdftex.def" 1745818159 30366 13daaaa774357bc2a262523ba6a04bac ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/l3kernel/expl3.sty" 1748713654 6558 15a6f37273122d80579b2a23c7c7bd4b ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/l3packages/l3keys2e/l3keys2e.sty" 1724854269 4674 22943918cc84173478a588d6efbc800b ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/lipsum/lipsum.ltd.tex" 1633253722 95525 6fd0552101a6b1f9b7a84b402ec435ba ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/lipsum/lipsum.sty" 1633253722 14690 c2c754218a7108db7823a4839c1bc3cd ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/pdflscape/pdflscape-nometadata.sty" 1668505912 6572 ea530fbbe537629fd97736d33babc07d ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/pdflscape/pdflscape.sty" 1668505912 2224 1230ab76aa62221ccbd90bca8c8c015e ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/pdfpages/pdfpages.sty" 1741789599 56557 6515bb5829ee65ccc08538b5c5727ac8 ""
|
||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/pdfpages/pppdftex.def" 1741789599 6446 e23d5b18865bebc7d1948aa79a4489c9 ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/tools/array.sty" 1748713680 15695 75d821d025d9de4731433f1c08ba96ca ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/tools/calc.sty" 1748713680 10374 2ffd4f27c7f90b8a300608069537743c ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/tools/longtable.sty" 1748713680 15912 618223a798a4d829f4d8e1ccf24e518f ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/tools/tabularx.sty" 1748713680 7243 a2c17f18e2c9b702b84fad03d5f9c78b ""
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||||
"C:/Users/FlorianSpeicher/AppData/Local/Programs/MiKTeX/tex/latex/xcolor/xcolor.sty" 1729265222 55384 b454dec21c2d9f45ec0b793f0995b992 ""
|
||||
"c:/Users/FlorianSpeicher/OneDrive/Dokumente/HTW-Lenovo-Flo/Dateien/SS25/Projektarbeit/Dokumentation/main.tex" 1752439685.11683 24980 5a0757b564e6dbd7fad5970ffd26eecf ""
|
||||
"content.tex" 1751532182 21 2a14a47df701af2ae052aa3067474952 ""
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||||
"graphics/htw_logo.pdf" 1476258444 38674 37be0a1187ef08bd560d140172e8408b ""
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||||
"main.aux" 1752439686.22734 4256 e4e653167d0b4a0beae8729bb5ec6bf2 "pdflatex"
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||||
"main.toc" 1752439686.22938 2614 9b1c823f13dbbb9b1a9e4ffef14c1171 "pdflatex"
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||||
"settings.tex" 1752438192.30089 731 ee94b5c72d0f4fa03acdac29d8a575a4 ""
|
||||
"titlepage.tex" 1752438133.61824 724 5fa463b806569b68b901ba59f39e7450 ""
|
||||
(generated)
|
||||
"main.aux"
|
||||
"main.log"
|
||||
"main.pdf"
|
||||
"main.toc"
|
||||
(rewritten before read)
|
||||
180
docs/Dokumentation/main.fls
Normal file
180
docs/Dokumentation/main.fls
Normal file
@@ -0,0 +1,180 @@
|
||||
PWD C:\Users\FlorianSpeicher\OneDrive\Dokumente\HTW-Lenovo-Flo\Dateien\SS25\Projektarbeit\Dokumentation
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\MiKTeX\miktex\data\le\pdftex\pdflatex.fmt
|
||||
INPUT c:\Users\FlorianSpeicher\OneDrive\Dokumente\HTW-Lenovo-Flo\Dateien\SS25\Projektarbeit\Dokumentation\main.tex
|
||||
OUTPUT main.log
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\article.cls
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\article.cls
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\size12.clo
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\size12.clo
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\size12.clo
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\fonts\tfm\public\cm\cmr12.tfm
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||||
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\babel.sty
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\txtbabel.def
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\arabi\bblopts.cfg
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\arabi\bblopts.cfg
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\arabi\bblopts.cfg
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\babel-german\ngerman.ldf
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\babel-german\ngerman.ldf
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\babel-german\ngerman.ldf
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\locale\de\babel-ngerman.tex
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\locale\de\babel-ngerman.tex
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\locale\de\babel-ngerman.tex
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\generic\babel\locale\de\babel-de.ini
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\babel-german\ngermanb.ldf
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\lipsum\lipsum.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\lipsum\lipsum.sty
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3packages\l3keys2e\l3keys2e.sty
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||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3packages\l3keys2e\l3keys2e.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3kernel\expl3.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3kernel\expl3.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3backend\l3backend-pdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\l3backend\l3backend-pdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\lipsum\lipsum.ltd.tex
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\lipsum\lipsum.ltd.tex
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\pdfpages\pdfpages.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\pdfpages\pdfpages.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\ifthen.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\ifthen.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\calc.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\calc.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\eso-pic\eso-pic.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\eso-pic\eso-pic.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\keyval.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\keyval.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\xcolor\xcolor.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\xcolor\xcolor.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\xcolor\xcolor.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\color.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\color.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\color.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-def\pdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-def\pdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-def\pdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\mathcolor.ltx
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\mathcolor.ltx
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\mathcolor.ltx
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\etoolbox\etoolbox.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\etoolbox\etoolbox.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\graphicx.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\graphicx.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\graphics.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\graphics.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\trig.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics\trig.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\graphics.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\graphics.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\graphics-cfg\graphics.cfg
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\pdfpages\pppdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\pdfpages\pppdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\pdfpages\pppdftex.def
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\fontenc.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\base\fontenc.sty
|
||||
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||||
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|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\longtable.sty
|
||||
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|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\booktabs\booktabs.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\tabularx.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\tabularx.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\array.sty
|
||||
INPUT C:\Users\FlorianSpeicher\AppData\Local\Programs\MiKTeX\tex\latex\tools\array.sty
|
||||
INPUT .\settings.tex
|
||||
INPUT .\settings.tex
|
||||
INPUT .\settings.tex
|
||||
INPUT .\settings.tex
|
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***********
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LaTeX2e <2025-06-01>
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L3 programming layer <2025-05-26>
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***********
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\section{Einleitung}
|
||||
Im Rahmen unserer Projektarbeit entwickeln wir einen modular aufgebauten Fahrzeugkonfigurator für Virtual Reality, der auf der Meta Quest 3 lauffähig ist. Ziel des Projekts ist es, eine benutzerfreundliche Anwendung zu realisieren, die es ermöglicht, Fahrzeuge in einer virtuellen Umgebung individuell zu konfigurieren.
|
||||
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\subsection{Motivation}
|
||||
|
||||
Die Automobilbranche befindet sich in einem tiefgreifenden Wandel, geprägt durch Digitalisierung, Elektromobilität und veränderte Kundenbedürfnisse. Insbesondere im Vertrieb gewinnen digitale Lösungen zunehmend an Bedeutung, um potenziellen Käufern ein interaktives und personalisiertes Produkterlebnis bieten zu können. Klassische 2D-Konfiguratoren auf Webseiten stoßen dabei zunehmend an ihre Grenzen, was Erlebnis und Nutzerbindung betrifft.
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|
||||
Virtual Reality eröffnet neue Möglichkeiten, Produkte emotional und räumlich erlebbar zu machen. Durch den Einsatz von VR-Headsets wie die Meta Quest 3 lassen sich Fahrzeuge in Echtzeit visualisieren, konfigurieren und in einer natürlichen, als auch ansprechenden Umgebung betrachten und das alles unabhängig vom physischen Standort des Nutzers. Besonders für jüngere Zielgruppen oder technikaffine Kunden kann ein VR-Fahrzeugkonfigurator ein innovatives und attraktives Tool darstellen.
|
||||
|
||||
Die Motivation hinter dieser Projektarbeit ist es, das Potenzial dieser Technologien im Bereich Produktkonfiguration zu erforschen und einen funktionalen Prototypen zu entwickeln, der technische Machbarkeit, Benutzerfreundlichkeit und visuelle Qualität vereint. Dabei stehen praxisnahe Anwendung, moderne Interaktion sowie Performance und Skalierbarkeit im Fokus.
|
||||
|
||||
|
||||
\subsection{Zielsetzung der Projektarbeit}
|
||||
Der Fahrzeugkonfigurator wird mit der Gameengine Unity speziell für die Meta Quest 3 umgesetzt und soll auf dieser Plattform stabil und performant betrieben werden können. Durch die gezielt implementierte Modularität des Systems wird sichergestellt, dass sich zukünftige Erweiterungen, in Form zusätzlicher Fahrzeugmodelle, sowohl Zwei- als auch Vierräder und weitere Features mit geringem Aufwand integrieren lassen. Dadurch bleibt die Modellpalette flexibel und kann bei Bedarf dynamisch erweitert werden.
|
||||
|
||||
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Theoretische Grundlagen}
|
||||
|
||||
In diesem Kapitel werden die wichtigsten technischen und konzeptionellen Grundlagen vorgestellt, die für die Entwicklung des Projekts relevant sind. Ziel ist es, ein fundiertes Verständnis der eingesetzten Technologien sowie der interaktiven Prinzipien zu vermitteln.
|
||||
|
||||
\subsection{Virtual Reality und Meta Quest 3}
|
||||
|
||||
\textbf{Virtual Reality (VR)} bezeichnet eine computergenerierte, interaktive Umgebung, die Nutzer über ein VR-Headset erleben können. Die \textbf{Meta Quest 3} ist ein solches VR-Headset, das ohne externe Rechner oder Sensoren funktioniert. Mit \textbf{Inside-Out-Tracking}, \textbf{Hand- und Controller-Tracking}, sowie der Unterstützung für \textbf{Passthrough-AR} eröffnet sie neue Möglichkeiten für fortschrittliche Interaktionen. Für Entwickler bietet die Meta Quest Plattform Tools zur Optimierung von Performance, Rendering und Usability in VR-Anwendungen.
|
||||
|
||||
\subsection{3D-Modellierung und Interaktionsdesign}
|
||||
|
||||
Die \textbf{3D-Modellierung} bildet die Grundlage für die visuelle Darstellung des konfigurierbaren Fahrzeugs. Modelle müssen sowohl ästhetisch ansprechend als auch performant sein. Typische Werkzeuge sind \textbf{Blender} oder \textbf{externe CAD-Systeme} mit anschließender Optimierung für \textbf{Echtzeitdarstellung}. In unserem Projekt ist dies jedoch durch die Verwendung von vorgefertigten Modellen nicht von großer Bedeutung. Im \textbf{Interaktionsdesign} steht die Benutzerfreundlichkeit im Vordergrund. In VR bedeutet dies intuitive Steuerung, klare visuelle Rückmeldungen der Ergebnisse und eine ergonomische Gestaltung der Benutzeroberflächen, um anstrengende Körperhaltungen möglichst zu meiden.
|
||||
|
||||
\subsection{Fahrzeugkonfiguration im digitalen Raum}
|
||||
|
||||
Die digitale Fahrzeugkonfiguration hat sich von 2D-Webanwendungen hin zu modernen 3D-Erlebnissen entwickelt. In VR eröffnen sich neue Möglichkeiten, wie das räumliche Erleben von Modellen, dynamisches Wechseln von Fahrzeugteilen (z.\,B. Felgen, Farben, Ausstattungen) und die direkte Interaktion durch Hand- oder Controllerbewegungen. Für eine erfolgreiche Umsetzung sind eine \textbf{modulare Architektur} und eine \textbf{flexible Logik} zur dynamischen Kombination von Komponenten essenziell.
|
||||
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Projektbeschreibung}
|
||||
|
||||
Diese Projektarbeit befasst sich mit der Entwicklung eines dynamischen Fahrzeugkonfigurators in Virtual Reality für die Meta Quest 3. Ziel ist es, Nutzern die Möglichkeit zu geben, ein Fahrzeug in einer immersiven Umgebung individuell zusammenzustellen und zu erleben. Desweiteren soll das Projekt an die Systeme des Testfeldes der HTW angeschlossen werden können, um die Produktion des konfigurierten Fahrzeugmodells zu gestalten.
|
||||
|
||||
\subsection{Projektidee und Anforderungen}
|
||||
|
||||
Die Grundidee war es, klassische Fahrzeugkonfiguratoren, wie sie häufig auf Webseiten zu finden sind, in eine räumliche und interaktive VR-Erfahrung zu überführen. Im Mittelpunkt stehen die intuitive Bedienung, sowie erweiterte Funktionen wie Augmented Reality (AR) und eine animierte Explosionsdarstellung des Fahrzeugs. Die Applikation sollte vollständig auf der Meta Quest 3 lauffähig sein und sowohl technisch stabil als auch performant umgesetzt werden.
|
||||
|
||||
\subsection{Zielgruppe und Nutzungsszenarien}
|
||||
|
||||
Die Zielgruppe umfasst technikaffine Nutzer, Kunden/Besucher der HTW sowie Interessierte im Bereich VR/AR-Technologien. Denkbare Nutzungsszenarien reichen bis zum Einsatz auf Messen und in Showrooms. Der Konfigurator kann zudem als Grundlage für weitere Forschung im Bereich virtualisierter Produktpräsentationen dienen.
|
||||
|
||||
\subsection{Funktionale und nicht-funktionale Anforderungen}
|
||||
|
||||
Zu den funktionalen Anforderungen zählen:
|
||||
\begin{itemize}
|
||||
\item Auswahl zwischen zwei Modellen: Erlbach und einem Fahrrad.
|
||||
\item Konfiguration von Teilen wie Felgen, Grill und weiteren Komponenten.
|
||||
\item Farbauswahl verschiedener Teile
|
||||
\item Darstellung des Modells in 3D mit frei drehbarer Ansicht.
|
||||
\item Aktivierbare Explosionsdarstellung über Animation.
|
||||
\item Umschaltfunktion in eine AR-Ansicht.
|
||||
\item Export der Konfiguration in Form eines JSON.
|
||||
\item Zum Kontext passende VR-Umgebung.
|
||||
\item Grabben der UI Menüelemente.
|
||||
\item Auswahl der Teile durch Klicken auf das Model.
|
||||
\end{itemize}
|
||||
|
||||
Nicht-funktionale Anforderungen umfassten vor allem:
|
||||
\begin{itemize}
|
||||
\item Eine flüssige Nutzererfahrung auf der Meta Quest 3.
|
||||
\item Intuitive Bedienung mithilfe des Meta Interaction SDK.
|
||||
\item Stabile Performance durch effiziente Modell- und Szenengestaltung.
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Konzeption und Planung}
|
||||
|
||||
Vor Beginn der Implementierung wurde eine fundierte Konzeption der Anwendung im Team besprochen. Ziel war es, eine modulare, erweiterbare und benutzerfreundliche VR-Anwendung zu entwickeln, die sich speziell für die Meta Quest 3 eignet. Neben technischen Aspekten flossen auch gestalterische und nutzerzentrierte Überlegungen in die Planung ein.
|
||||
|
||||
\subsection{Technologiestack und Tools}
|
||||
|
||||
Als Entwicklungsumgebung wurde die Unity Engine gewählt, da sie eine breite Unterstützung für XR-Anwendungen bietet und direkt mit dem OpenXR-Framework kompatibel ist. Für die Umsetzung der VR-spezifischen Interaktionen wurde das \textbf{Meta Interaction SDK} verwendet, das bereits optimierte Interaktionsbausteine (Building Blocks) für gängige VR-Aktionen mitliefert.
|
||||
|
||||
Weitere zentrale Technologien und Tools:
|
||||
\begin{itemize}
|
||||
\item \textbf{C\#} als Hauptprogrammiersprache zur Steuerung der Logik.
|
||||
\item \textbf{OpenXR}: Plattformentsprechende API für XR-Geräte, kompatibel mit der Meta Quest 3.
|
||||
\item \textbf{Blender}: Für Modelloptimierung und Bearbeitung von 3D-Assets.
|
||||
\item \textbf{Git}: Versionskontrolle und kollaboratives Arbeiten.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Systemarchitektur}
|
||||
|
||||
Die Anwendung wurde modular aufgebaut, um Erweiterbarkeit und Wartbarkeit zu gewährleisten. Die grundlegende Struktur besteht aus zwei Hauptdarstellungen:
|
||||
\begin{enumerate}
|
||||
\item \textbf{Modellauswahl}: Nutzer wählen zwischen Erlbach und einem Fahrrad. Hier werden nach dem Hinzufügen auch direkt weitere Modelle angezeigt.
|
||||
\item \textbf{Konfigurationsansicht}: Darstellung des gewählten Modells, inklusive Konfiguration, Rotation, AR-Modus und Explosionsdarstellung.
|
||||
\end{enumerate}
|
||||
|
||||
Die Konfigurationslogik basiert auf Ports und ChildModels für austauschbare Komponenten (z.\,B. Felgen, Grill). Interaktionen werden über UI-Elemente (Buttons, Panels) sowie über Hand- und Controller-Gesten gesteuert.
|
||||
|
||||
\subsection{Designentscheidungen}
|
||||
|
||||
Bei der Gestaltung der Benutzeroberfläche und Interaktionen wurde besonderer Wert auf folgende Aspekte gelegt:
|
||||
\begin{itemize}
|
||||
\item \textbf{Intuitive Bedienung}: Klare Menüführung und direkte Rückmeldung bei Eingaben über ersichtliche Ergebnisse der Aktion.
|
||||
\item \textbf{Komponentenbasierter Aufbau}: Ermöglicht zukünftige Erweiterung um weitere Modelle oder Konfigurationsteile.
|
||||
\item \textbf{Mobile-Optimierung}: Reduzierung der Modellkomplexität zur Sicherstellung stabiler Performance auf der Meta Quest 3.
|
||||
\item \textbf{Visuelle Klarheit}: Reduktion auf wesentliche Elemente zur besseren Orientierung in der VR-Umgebung.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Projektmanagement}
|
||||
|
||||
Das Projekt wurde anhand eines Zeitplans in mehrere Phasen unterteilt:
|
||||
|
||||
\renewcommand{\arraystretch}{2}
|
||||
\begin{longtable}{p{7cm} c p{6cm}}
|
||||
\toprule
|
||||
\textbf{Phase} & \textbf{KW} & \textbf{Beschreibung} \\
|
||||
\midrule
|
||||
\endfirsthead
|
||||
|
||||
\toprule
|
||||
\textbf{Phase} & \textbf{KW} & \textbf{Beschreibung} \\
|
||||
\midrule
|
||||
\endhead
|
||||
|
||||
\midrule
|
||||
\multicolumn{3}{r}{\small Fortsetzung auf nächster Seite} \\
|
||||
\midrule
|
||||
\endfoot
|
||||
|
||||
\bottomrule
|
||||
\endlastfoot
|
||||
|
||||
\textbf{Recherche und Einarbeitung} & KW17 & Grundlagen zu VR, Unity und Meta Interaction SDK. \\
|
||||
\midrule
|
||||
\textbf{Ausarbeitung der Projektstruktur} & KW18–19 & Festlegung der Systemarchitektur, Designentscheidungen und erste Prototypen. \\
|
||||
\midrule
|
||||
\textbf{Entwicklung zur Änderung von Teilemodellen} & KW20–22 & Implementierung der Logik zum Austausch von Komponenten. \\
|
||||
\midrule
|
||||
\textbf{Entwicklung von Komponenteninfos} & KW23 & UI-Elemente zur Anzeige von Informationen zu den einzelnen Teilen. \\
|
||||
\midrule
|
||||
\textbf{Export der Konfigurationen} & KW24 & Implementierung der Exportfunktion für die Konfigurationen in Form von JSON. \\
|
||||
\midrule
|
||||
\textbf{Fehlende Komponenten} & KW25–26 & Implementierung der fehlenden Teile, wie AR-Modus und verbesserte Explosionsanimation etc. \\
|
||||
\midrule
|
||||
\textbf{Erweiterte Features} & KW27–28 & Implementierung von zusätzlichen Features wie Grab-Interaktion, Hintergrundwelt, Klick auf Teile im Modell etc. \\
|
||||
\midrule
|
||||
\textbf{Testphase und Bugfixing} & KW29 & Überprüfung der Funktionalität und Performance. \\
|
||||
\midrule
|
||||
\textbf{Dokumentation und Pufferphase} & KW29 & Zusammenfassung der Ergebnisse, Erstellung der Dokumentation, Abschlusspräsentation und Pufferzeit für unvorhergesehene Probleme. \\
|
||||
\end{longtable}
|
||||
|
||||
|
||||
Die Umsetzung des Projekts erfolgte in etwa zu den im Zeitplan angegebenen Zeiträumen.
|
||||
Jedoch mussten wir einige Punkte schon vor dem Zwischenmeeting verändern, da wir uns bei der Umsetzung der Buttons und der Handinteraktionen etwas übernommen haben. Diese Punkte wurden dann in der Zeit nach dem Zwischenmeeting verbessert.
|
||||
Außerdem wurde im späteren Verlauf der Zeitplan nochmal ein wenig angepasst, da wir schon früher zum Testen der Grundfeatures kamen und weitere Features und Code-Optimierungen implementieren wollten.
|
||||
Somit umfasst das Testen nicht mehr so viel Zeit am Ende. Da wir schon schneller als geplant mit den fehlenden Komponenten vom Zwischenmeeting fertig geworden sind, konnten wir die von uns als nützlich betrachteten weiteren Features wie die Grab-Interaktion auch implementieren.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Implementierung}
|
||||
|
||||
Die Umsetzung des dynamischen Fahrzeugkonfigurators erfolgte mithilfe der Unity-Engine in Kombination mit OpenXR und der Meta Interaction SDK. Dabei lag der Fokus auf einer modularen Architektur, die sowohl eine klare Benutzerführung als auch die Erweiterbarkeit um neue Modelle und Komponenten ermöglicht.
|
||||
|
||||
\subsection{Umsetzung in Unity}
|
||||
|
||||
Die Anwendung wurde mit der Unity Engine entwickelt, die sich durch ihre gute Unterstützung für VR und ihre Kompatibilität mit der Meta Quest 3 auszeichnet. Zur Integration von VR-Funktionalitäten wurde OpenXR als Schnittstelle verwendet. Für Interaktionen kamen die Meta Interaction SDK Building Blocks zum Einsatz, mit denen standardisierte VR-Elemente wie Button-Interaktionen, Grabbing und Hand- sowie Controllereingabe umgesetzt werden konnten.
|
||||
|
||||
\subsection{VR-Interaktion und Benutzersteuerung}
|
||||
|
||||
Die Benutzeroberfläche gliedert sich in zwei Hauptbereiche: die Modellauswahl und die Konfigurationsansicht. In der ersten Ansicht kann über Buttons zwischen dem Erlbach und einem Fahrrad gewählt werden. Nach der Auswahl wird das jeweilige Modell in die Szene geladen.
|
||||
|
||||
In der Konfigurationsansicht kann das Modell mit Hilfe der Joysticks der Controller oder an einem Slider gedreht und betrachtet werden. Die Drehung ist außerdem mit den Thumbsticks des Controllers möglich. Einzelne Fahrzeugteile wie Felgen oder der Grill lassen sich durch Auswahlbuttons im dafür vorgesehenen Menü dynamisch verändern. Die Steuerung wurde so gestaltet, dass sie für VR-Einsteiger intuitiv verständlich ist, aber trotzdem alle essentiellen Features beinhaltet.
|
||||
|
||||
\subsection{Dynamische Fahrzeugkonfiguration}
|
||||
|
||||
Die Konfiguration basiert auf der Auswahl von Child-Modellen innerhalb eines im Base-Models definierten Ports. Beim Auswählen einer Komponente wird das entsprechende 3D-Objekt geladen und an der vorgesehenen Position instanziert. Durch diese modulare Struktur lassen sich neue Teile einfach ergänzen.
|
||||
Die Auswahl verschiedener Ausführungen für ein Teil erfolgt durch das ersetzten des an dem Port liegenden ChildModels durch das gewählte Teil.
|
||||
|
||||
\subsection{Integration von AR-Ansicht und Explosionsdarstellung}
|
||||
|
||||
Ein zentrales Feature ist die Umschaltung in einen AR-Modus, in dem das Modell mithilfe des Passthrough-Modus der Meta Quest 3 in die reale Umgebung projiziert wird. Dadurch kann das konfigurierte Fahrzeug realitätsnah im Raum betrachtet werden.
|
||||
|
||||
Zusätzlich wurde eine Explosionsanimation implementiert, bei der sich alle Bauteile des Modells von der Basis lösen und sich radial voneinander entfernen. Diese Funktion wurde über animierte Positionsoffsets realisiert und dient dazu, die einzelnen Komponenten des Fahrzeugs verständlich darzustellen, beispielsweise zu Demonstrations- oder Lernzwecken oder auch um Teile im Inneren sehen und konfigurieren zu können.
|
||||
|
||||
\subsection{Features}
|
||||
|
||||
Die Anwendung bietet eine Reihe von Funktionen, die sowohl auf Benutzerfreundlichkeit als auch auf technologische Machbarkeit in einer mobilen VR-Umgebung ausgelegt sind. Im Folgenden werden die zentralen Features zusammengefasst:
|
||||
|
||||
\begin{itemize}
|
||||
\item \textbf{Modularer Aufbau:} Die Anwendung ist so konzipiert, dass neue Fahrzeugmodelle und Konfigurationsoptionen einfach hinzugefügt werden können. Dies ermöglicht eine flexible Erweiterung der Modellpalette.
|
||||
|
||||
\item \textbf{Hand- und Controller-Interaktionen:} Die Benutzer können das Fahrzeugmodell mit Hilfe der Joysticks der Controller oder an einem Slider drehen, Teile auswählen und konfigurieren. Dies verbessert das Nutzererlebnis in der VR-Umgebung und erleichtert unerfahrenden Nutzern die Bedienung.
|
||||
|
||||
\item \textbf{Modellauswahl:} Zu Beginn der Anwendung können Nutzer zwischen den Fahrzeugmodellen wählen.
|
||||
Die Auswahl erfolgt über einfach zugängliche Buttons beim Start der Szene.
|
||||
|
||||
\item \textbf{3D-Modellansicht mit Rotation:} Nach der Auswahl wird das Modell in der interaktiven
|
||||
Szene dargestellt. Mithilfe von Controllern oder Handeingaben kann das Modell gedreht
|
||||
und aus verschiedenen Perspektiven betrachtet werden.
|
||||
|
||||
\item \textbf{Komponenten-Konfiguration:} Einzelne Fahrzeugteile, wie z.\,B. Felgen, Grill oder weitere Komponenten lassen sich per UI-Button individuell austauschen. Die Änderungen werden in Echtzeit am Modell sichtbar.
|
||||
|
||||
\item \textbf{Farbauswahl:} Nutzer können die Farbe einzelner Teile des Fahrzeugs anpassen, um eine personalisierte Konfiguration zu erstellen.
|
||||
|
||||
\item \textbf{Explosionsanimation:} Durch einen zusätzlichen Button lässt sich eine animierte Explosionszeichnung auslösen, bei der sich die einzelnen Komponenten vom Fahrzeug lösen und räumlich voneinander entfernen. Dies bietet eine anschauliche Darstellung des Modellaufbaus.
|
||||
|
||||
\item \textbf{AR-Ansicht (Passthrough):} Die Anwendung unterstützt den Wechsel in einen Augmented-Reality-Modus, in dem das Fahrzeugmodell über die Passthrough-Funktion der Meta Quest 3 in der realen Umgebung angezeigt wird. Dadurch entsteht ein hybrides Erlebnis aus physischer und digitaler Welt.
|
||||
|
||||
\item \textbf{Export der Konfiguration:} Nutzer können ihre Fahrzeugkonfigurationen in Form eines JSON-Dokuments exportieren. Dies ermöglicht eine spätere Wiederverwendung oder Weitergabe der Konfiguration.
|
||||
|
||||
\item \textbf{Grab-Interaktion:} Die Benutzeroberfläche ermöglicht es, UI-Elemente durch Greifen und Ziehen zu interagieren.
|
||||
|
||||
\item \textbf{Interaktion mit Modellteilen:} Nutzer können direkt auf Teile des Modells klicken, um diese auszuwählen und zu konfigurieren. Dies ermöglicht eine intuitive und direkte Interaktion mit dem Fahrzeug.
|
||||
|
||||
\item \textbf{Hintergrundwelt:} Die Anwendung bietet eine ansprechende virtuelle Umgebung, die das Fahrzeugkonfigurator-Erlebnis unterstützt und eine realistische Präsentation der Modelle ermöglicht. Wir haben passend zum Fahrzeugkonfigurator dafür als Umgebung ein Modell des Red Bull Ring Spielberg Österreich gewählt.
|
||||
|
||||
\item \textbf{Materialien und Texturen:} Die Modelle sind mit realistischen Materialien und Texturen ausgestattet, die eine ansprechende visuelle Darstellung in der VR-Umgebung gewährleisten.
|
||||
|
||||
|
||||
|
||||
\item \textbf{Optimierte Performance für Standalone-VR:} Alle Modelle und Materialien wurden für die Verwendung auf der Meta Quest 3 optimiert, um eine stabile Framerate und kurze Ladezeiten zu gewährleisten.
|
||||
\end{itemize}
|
||||
Diese Funktionen stellen die wesentlichen Interaktions- und Darstellungsmöglichkeiten des Prototyps dar und bilden die Grundlage für mögliche zukünftige Erweiterungen der Anwendung.
|
||||
|
||||
\subsection{Hinzufügen von neuen Modellen}
|
||||
|
||||
Um neue Modelle in die Anwendung zu integrieren, wurde ein flexibles System entwickelt,
|
||||
das es ermöglicht, 3D-Modelle einfach hinzuzufügen.
|
||||
Jedes Modell wird in .
|
||||
//TODO
|
||||
Diese Struktur erlaubt es, neue Modelle ohne tiefgreifende Änderungen am Code hinzuzufügen.
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Test und Evaluation}
|
||||
|
||||
Die Qualität und Funktionalität der Anwendung wurden im Rahmen interner End-to-End Tests überprüft. Ziel war es, die Stabilität, Usability und Performance auf der Meta Quest 3 sicherzustellen. Dabei kamen sowohl manuelle Testszenarien als auch explorative Tests durch das Team selbst zum Einsatz. Auch das Ausprobieren durch projektfremde Personen gab einen wertvollen Einblick wie User mit wenig technischer Erfahrung sich in unserer App zurechtfanden, wodurch wir wertvolle Tipps zur UI Gestaltung erhalten haben.
|
||||
|
||||
\subsection{Testmethodik}
|
||||
|
||||
Zur Evaluierung der Anwendung wurden verschiedene Testszenarien definiert, die typische Nutzerinteraktionen abbilden: Modellauswahl, Rotation, Komponentenkonfiguration, Aktivierung der Explosionsanimation und Wechsel in den AR-Modus. Dabei wurde besonderes Augenmerk auf die Reaktionsgeschwindigkeit der Benutzeroberfläche sowie auf das Verhalten bei mehrfacher Interaktion gelegt.
|
||||
|
||||
Die Tests wurden sowohl im Unity Editor als auch direkt auf der Meta Quest 3 als apk Build durchgeführt, um das Verhalten unter realen Bedingungen zu prüfen.
|
||||
|
||||
\subsection{Usability und Benutzererlebnis}
|
||||
|
||||
Die Anwendung wurde darauf ausgelegt, auch von VR-unerfahrenen Nutzenden intuitiv bedient werden zu können. Die klare Struktur der Benutzeroberfläche und der Einsatz von Standard-Interaktionen aus dem Meta SDK erleichterten die Orientierung in der VR-Umgebung. Die Möglichkeit zur freien Rotation und die direkte Rückmeldung bei Konfigurationsänderungen trugen zu einem positiven Benutzererlebnis bei.
|
||||
|
||||
Verbesserungspotenzial zeigte sich insbesondere in der Feinabstimmung der Steuerung, beispielsweise bei der Genauigkeit der Handeingaben, sowie bei der visuellen Darstellung der aktiven Auswahl.
|
||||
|
||||
\subsection{Leistung und technische Stabilität}
|
||||
|
||||
Die Performance der Anwendung wurde auf der Meta Quest 3 als zufriedenstellend bewertet. Die durchschnittliche Bildrate blieb im angestrebten Bereich, auch bei Nutzung der AR-Funktionalität und der Explosionsanimation. Um dies zu erreichen, wurden die verwendeten 3D-Modelle im Vorfeld optimiert indem wir nicht benötigte Komponenten entfernt haben.
|
||||
|
||||
\subsection{Optimierungen}
|
||||
|
||||
Basierend auf den Testergebnissen wurden gezielte Optimierungen vorgenommen:
|
||||
\begin{itemize}
|
||||
\item Vereinfachung der Materialstrukturen zur besseren Rendering-Performance.
|
||||
\item Verbesserung der Interaktions-Hitboxen zur präziseren Auswahl.
|
||||
\end{itemize}
|
||||
|
||||
In zukünftigen Testreihen könnten gezielt Nutzerstudien mit Fokusgruppen durchgeführt werden, um fundierteres Feedback zur Usability und Wirkung des VR-Erlebnisses zu erhalten. Hier wäre besonders die Nutzergruppe wichtig, die auch später die App nutzen soll bzw. diese im EmRoLab zu zeigen bekommt.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Ergebnisse und Diskussion}
|
||||
|
||||
Im Rahmen der Projektarbeit konnte ein funktionaler Prototyp eines dynamischen Fahrzeugkonfigurators für die Meta Quest 3 erfolgreich umgesetzt werden. Die Anwendung ermöglicht es, zwischen Modellen zu wählen und diese anschließend interaktiv in Virtual Reality zu konfigurieren. Darüber hinaus wurden zusätzliche Funktionen wie eine Explosionsanimation und ein AR-Modus integriert, die die Anwendung sowohl funktional als auch visuell erweitern.
|
||||
|
||||
\subsection{Erfüllung der Projektziele}
|
||||
|
||||
Die definierten Projektziele wurden vollständig erreicht. Der Konfigurator ist lauffähig auf der Meta Quest 3, bietet eine intuitive Steuerung und deckt alle grundlegenden Interaktionen ab, die zur Konfiguration eines Fahrzeugs notwendig sind. Die Kombination aus Auswahlbuttons, 3D-Darstellung, Interaktion und AR-Integration wurde erfolgreich umgesetzt.
|
||||
|
||||
Die Explosionsanimation bietet einen besonderen Mehrwert, da sie das Modell auf anschauliche Weise in seine Einzelteile zerlegt und somit einen zusätzlichen Lerneffekt oder Präsentationswert mit sich bringt.
|
||||
\subsection{Lernerfahrungen}
|
||||
|
||||
Die Arbeit an dem Projekt ermöglichte einen tiefen Einblick in die Entwicklung von VR-Anwendungen. Insbesondere der Umgang mit XR-spezifischen Frameworks, die Optimierung von 3D-Modellen für Mobile-VR und die Gestaltung benutzerfreundlicher Interaktionen konnten in der Praxis vertieft werden. Die Komplexität des Zusammenspiels zwischen Performance, Usability und technischer Umsetzung war eine zentrale Herausforderung, aber auch eine wertvolle Lernchance.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
\newpage
|
||||
\section{Fazit und Ausblick}
|
||||
\subsection{Zukünftige Erweiterungen}
|
||||
|
||||
Für eine Weiterentwicklung des Konfigurators bieten sich verschiedene Ansatzpunkte:
|
||||
\begin{itemize}
|
||||
\item Erweiterung um weitere Fahrzeugmodelle und Konfigurationsoptionen.
|
||||
\item Integration realistischerer Materialien, Texturen und Beleuchtung zur Erhöhung der visuellen Qualität.
|
||||
\item Verbesserung der AR-Erfahrung durch gezieltes Platzieren von Modellen im Raum und Tracking-Anpassungen.
|
||||
\item Einbindung von Nutzerfeedback und systematischer Usability-Tests zur weiteren Optimierung der Benutzerführung.
|
||||
\item Speichern und Laden von Konfigurationen für spätere Betrachtung.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Abschließende Bewertung}
|
||||
|
||||
Das Projekt hat gezeigt, dass Fahrzeugkonfiguration in Virtual Reality technisch realisierbar und nutzerfreundlich umsetzbar ist. Der entwickelte Prototyp stellt eine solide Grundlage dar, auf der zukünftige VR-Produktkonfiguratoren aufbauen können, sowohl im akademischen als auch im industriellen Kontext.
|
||||
|
||||
|
||||
\end{document}
|
||||
|
||||
|
||||
35
docs/Dokumentation/main.toc
Normal file
35
docs/Dokumentation/main.toc
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|
||||
\babel@toc {ngerman}{}\relax
|
||||
\contentsline {section}{\numberline {1}Einleitung}{1}{}%
|
||||
\contentsline {subsection}{\numberline {1.1}Motivation}{1}{}%
|
||||
\contentsline {subsection}{\numberline {1.2}Zielsetzung der Projektarbeit}{1}{}%
|
||||
\contentsline {section}{\numberline {2}Theoretische Grundlagen}{2}{}%
|
||||
\contentsline {subsection}{\numberline {2.1}Virtual Reality und Meta Quest 3}{2}{}%
|
||||
\contentsline {subsection}{\numberline {2.2}3D-Modellierung und Interaktionsdesign}{2}{}%
|
||||
\contentsline {subsection}{\numberline {2.3}Fahrzeugkonfiguration im digitalen Raum}{2}{}%
|
||||
\contentsline {section}{\numberline {3}Projektbeschreibung}{3}{}%
|
||||
\contentsline {subsection}{\numberline {3.1}Projektidee und Anforderungen}{3}{}%
|
||||
\contentsline {subsection}{\numberline {3.2}Zielgruppe und Nutzungsszenarien}{3}{}%
|
||||
\contentsline {subsection}{\numberline {3.3}Funktionale und nicht-funktionale Anforderungen}{3}{}%
|
||||
\contentsline {section}{\numberline {4}Konzeption und Planung}{5}{}%
|
||||
\contentsline {subsection}{\numberline {4.1}Technologiestack und Tools}{5}{}%
|
||||
\contentsline {subsection}{\numberline {4.2}Systemarchitektur}{5}{}%
|
||||
\contentsline {subsection}{\numberline {4.3}Designentscheidungen}{5}{}%
|
||||
\contentsline {subsection}{\numberline {4.4}Projektmanagement}{6}{}%
|
||||
\contentsline {section}{\numberline {5}Implementierung}{8}{}%
|
||||
\contentsline {subsection}{\numberline {5.1}Umsetzung in Unity}{8}{}%
|
||||
\contentsline {subsection}{\numberline {5.2}VR-Interaktion und Benutzersteuerung}{8}{}%
|
||||
\contentsline {subsection}{\numberline {5.3}Dynamische Fahrzeugkonfiguration}{8}{}%
|
||||
\contentsline {subsection}{\numberline {5.4}Integration von AR-Ansicht und Explosionsdarstellung}{8}{}%
|
||||
\contentsline {subsection}{\numberline {5.5}Features}{9}{}%
|
||||
\contentsline {subsection}{\numberline {5.6}Hinzufügen von neuen Modellen}{10}{}%
|
||||
\contentsline {section}{\numberline {6}Test und Evaluation}{11}{}%
|
||||
\contentsline {subsection}{\numberline {6.1}Testmethodik}{11}{}%
|
||||
\contentsline {subsection}{\numberline {6.2}Usability und Benutzererlebnis}{11}{}%
|
||||
\contentsline {subsection}{\numberline {6.3}Leistung und technische Stabilität}{11}{}%
|
||||
\contentsline {subsection}{\numberline {6.4}Optimierungen}{11}{}%
|
||||
\contentsline {section}{\numberline {7}Ergebnisse und Diskussion}{13}{}%
|
||||
\contentsline {subsection}{\numberline {7.1}Erfüllung der Projektziele}{13}{}%
|
||||
\contentsline {subsection}{\numberline {7.2}Lernerfahrungen}{13}{}%
|
||||
\contentsline {section}{\numberline {8}Fazit und Ausblick}{14}{}%
|
||||
\contentsline {subsection}{\numberline {8.1}Zukünftige Erweiterungen}{14}{}%
|
||||
\contentsline {subsection}{\numberline {8.2}Abschließende Bewertung}{14}{}%
|
||||
222
docs/Dokumentation/settings.log
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||||
This is pdfTeX, Version 3.141592653-2.6-1.40.26 (MiKTeX 24.4) (preloaded format=pdflatex 2024.10.15) 21 FEB 2025 11:23
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||||
entering extended mode
|
||||
restricted \write18 enabled.
|
||||
%&-line parsing enabled.
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||||
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|
||||
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|
||||
LaTeX2e <2024-06-01> patch level 2
|
||||
L3 programming layer <2024-08-30>
|
||||
|
||||
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||||
|
||||
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|
||||
Type H <return> for immediate help.
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||||
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|
||||
|
||||
l.1 \usepackage{
|
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xcolor} % Farben für Text
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
l.8 ...t=2.5cm, right=2.5cm, top=3cm, bottom=3cm]{
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||||
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|
||||
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|
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|
||||
|
||||
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|
||||
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||||
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||||
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l.15 \fancyhead[
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||||
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docs/Dokumentation/settings.tex
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docs/Dokumentation/settings.tex
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\usepackage{xcolor} % Farben für Text
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\renewcommand{\contentsname}{Inhaltsverzeichnis} % Ändert "Contents" zu "Inhaltsverzeichnis"
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\fancyhf{}
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|
||||
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|
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|
||||
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|
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||||
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||||
|
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|
||||
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|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> \Huge \textcolor
|
||||
{blue}{E}\textcolor {black}{m}\textcolor {blue}{...
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> \Huge \textcolor {blue}{E}\textcolor
|
||||
{black}{m}\textcolor {blue}{...
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> ...}{E}\textcolor {black}{m}\textcolor
|
||||
{blue}{R}\textcolor {black...
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> ...k}{m}\textcolor {blue}{R}\textcolor
|
||||
{black}{o}\textcolor {blue...
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> ...}{R}\textcolor {black}{o}\textcolor
|
||||
{blue}{L}\textcolor {black...
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
<argument> ...k}{o}\textcolor {blue}{L}\textcolor
|
||||
{black}{ab}
|
||||
l.4 ...o}\textcolor{blue}{L}\textcolor{black}{ab}}
|
||||
\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
|
||||
Overfull \hbox (192.24196pt too wide) in paragraph at lines 4--4
|
||||
\OT1/cmr/bx/n/10 blueEblackmblueRblackoblueLblackab
|
||||
[]
|
||||
|
||||
|
||||
Overfull \hbox (20.0pt too wide) in paragraph at lines 9--9
|
||||
[]
|
||||
[]
|
||||
|
||||
! Undefined control sequence.
|
||||
l.11 \Huge
|
||||
\textbf{UR3e Workbook}\\[1cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
|
||||
Overfull \hbox (28.4929pt too wide) in paragraph at lines 11--11
|
||||
\OT1/cmr/bx/n/10 UR3e
|
||||
[]
|
||||
|
||||
|
||||
Overfull \hbox (31.31929pt too wide) in paragraph at lines 11--11
|
||||
\OT1/cmr/bx/n/10 Work-
|
||||
[]
|
||||
|
||||
|
||||
Overfull \hbox (24.59709pt too wide) in paragraph at lines 11--11
|
||||
\OT1/cmr/bx/n/10 book
|
||||
[]
|
||||
|
||||
! Undefined control sequence.
|
||||
l.14 \Large
|
||||
Version 1.0\\[2cm]
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
Missing character: There is no V in font nullfont!
|
||||
Missing character: There is no e in font nullfont!
|
||||
Missing character: There is no r in font nullfont!
|
||||
Missing character: There is no s in font nullfont!
|
||||
Missing character: There is no i in font nullfont!
|
||||
Missing character: There is no o in font nullfont!
|
||||
Missing character: There is no n in font nullfont!
|
||||
Missing character: There is no 1 in font nullfont!
|
||||
Missing character: There is no . in font nullfont!
|
||||
Missing character: There is no 0 in font nullfont!
|
||||
! Undefined control sequence.
|
||||
l.17 \Large
|
||||
\today
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
! Undefined control sequence.
|
||||
l.17 \Large \today
|
||||
|
||||
The control sequence at the end of the top line
|
||||
of your error message was never \def'ed. If you have
|
||||
misspelled it (e.g., `\hobx'), type `I' and the correct
|
||||
spelling (e.g., `I\hbox'). Otherwise just continue,
|
||||
and I'll forget about whatever was undefined.
|
||||
|
||||
|
||||
! LaTeX Error: \begin{document} ended by \end{titlepage}.
|
||||
|
||||
See the LaTeX manual or LaTeX Companion for explanation.
|
||||
Type H <return> for immediate help.
|
||||
...
|
||||
|
||||
l.19 \end{titlepage}
|
||||
|
||||
Your command was ignored.
|
||||
Type I <command> <return> to replace it with another command,
|
||||
or <return> to continue without it.
|
||||
|
||||
)
|
||||
! Emergency stop.
|
||||
<*> ./titlepage.tex
|
||||
|
||||
*** (job aborted, no legal \end found)
|
||||
|
||||
|
||||
Here is how much of TeX's memory you used:
|
||||
25 strings out of 473899
|
||||
615 string characters out of 5727443
|
||||
386318 words of memory out of 5000000
|
||||
22997 multiletter control sequences out of 15000+600000
|
||||
558377 words of font info for 37 fonts, out of 8000000 for 9000
|
||||
1141 hyphenation exceptions out of 8191
|
||||
19i,1n,20p,208b,128s stack positions out of 10000i,1000n,20000p,200000b,200000s
|
||||
! ==> Fatal error occurred, no output PDF file produced!
|
||||
26
docs/Dokumentation/titlepage.tex
Normal file
26
docs/Dokumentation/titlepage.tex
Normal file
@@ -0,0 +1,26 @@
|
||||
\begin{titlepage}
|
||||
\definecolor{htwblau}{HTML}{00b3f0}
|
||||
\includegraphics[width=\linewidth]{graphics/htw_logo}
|
||||
\vspace{1cm}
|
||||
% EmRoLab oben in der Mitte der Seite
|
||||
|
||||
\begin{center}
|
||||
\textbf{\Huge \textcolor{htwblau}{E}\textcolor{black}{m}\textcolor{htwblau}{R}\textcolor{black}{o}\textcolor{htwblau}{L}\textcolor{black}{ab}}\\[2cm]
|
||||
\end{center}
|
||||
|
||||
|
||||
\begin{center}
|
||||
% Titel
|
||||
\Huge \textbf{Dokumentation der Projektarbeit modularer VR-Fahrzeugkonfigurator}\\[1cm]
|
||||
|
||||
% Optional Version oder andere Infos
|
||||
\Large Max Schmidt,
|
||||
\Large Florian Speicher,
|
||||
\Large Tim Wall\\[2cm]
|
||||
% Datum
|
||||
\Large Saarbrücken, den \today
|
||||
\end{center}
|
||||
\end{titlepage}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user