From e0204f6e7e78ccd2f5de2b4f3012ae4ece838a79 Mon Sep 17 00:00:00 2001 From: FlorianSpeicher Date: Mon, 7 Jul 2025 22:52:47 +0200 Subject: [PATCH] Add Grab to ChildModelSelector. --- .../Assets/Scenes/SampleScene.unity | 256 +++++++++++++++++- 1 file changed, 251 insertions(+), 5 deletions(-) diff --git a/vr-configurator/Assets/Scenes/SampleScene.unity b/vr-configurator/Assets/Scenes/SampleScene.unity index 797ddd7..3fbf976 100644 --- a/vr-configurator/Assets/Scenes/SampleScene.unity +++ b/vr-configurator/Assets/Scenes/SampleScene.unity @@ -181,6 +181,97 @@ Transform: m_Children: [] m_Father: {fileID: 342953591} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7172732 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7172733} + - component: {fileID: 7172734} + m_Layer: 0 + m_Name: Square + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &7172733 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7172732} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 0.075, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1509914129} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -0.3, y: -1.05} + m_SizeDelta: {x: 1, y: 1} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!212 &7172734 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7172732} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - 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