Fixed glas render
This commit is contained in:
@@ -21,19 +21,18 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Glas
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Shader: {fileID: 4800000, guid: c64e6f0cc900d3f45ab52710eae7416f, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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@@ -66,6 +65,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -78,6 +81,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -103,6 +110,13 @@ Material:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Ambient: 0.3
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- _BevelAmount: 0.25
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- _BevelClamp: 0
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- _BevelOffset: 0
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- _BevelRoundness: 0
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- _BevelType: 0
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- _BevelWidth: 0.5
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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@@ -112,29 +126,53 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _Diffuse: 0.3
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0.685
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- _GradientScale: 10
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- _LightAngle: 0
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- _Metallic: 0
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- _OcclusionStrength: 1
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- _OutlineMode: 0
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 1
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- _Reflectivity: 5
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- _ScaleRatioA: 0
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- _Smoothness: 0.9
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- _SmoothnessTextureChannel: 1
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- _SpecularHighlights: 1
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- _SpecularPower: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _UnderlayDilate: 0
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- _UnderlaySoftness: 0
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- _WorkflowMode: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.17735851, g: 0.17735851, b: 0.17735851, a: 0.39215687}
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- _Color: {r: 0.17735848, g: 0.17735848, b: 0.17735848, a: 0.39215687}
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- _BaseColor: {r: 0.85, g: 0.95, b: 1, a: 0.15}
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- _Color: {r: 0.1764706, g: 0.1764706, b: 0.1764706, a: 0.15}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceText_ST: {r: 1, g: 1, b: 0, a: 0}
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- _FaceUVSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _IsoPerimeter: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineColor1: {r: 0, g: 1, b: 1, a: 1}
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- _OutlineColor2: {r: 0.009433985, g: 0.02534519, b: 1, a: 1}
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- _OutlineColor3: {r: 0, g: 0, b: 0, a: 1}
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- _OutlineOffset1: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineOffset2: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineOffset3: {r: 0, g: 0, b: 0, a: 0}
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- _OutlineUVSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _Softness: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 1}
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- _UnderlayOffset: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -17,10 +17,11 @@ public class ModelList
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};
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public static List<Color> WindowColor = new List<Color>()
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{
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new Color32(50,50,50,50),
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new Color32(50,50,50,150),
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new Color32(50,50,50,255),
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new Color32(155, 150, 180, 255),
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new Color(0f, 0f, 0f, 0f),
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Resources.Load<Material>($"Material/Glas").color,
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new Color(0.2f, 0.2f, 0.2f, 0.45f),
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new Color(0.1f, 0.1f, 0.1f, 0.65f),
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new Color(0.05f, 0.05f, 0.05f, 0.80f),
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};
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public static readonly List<BaseModel> BaseModels = new List<BaseModel>()
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@@ -20,7 +20,6 @@ public class ModelManager : MonoBehaviour, IResettable
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get { return baseModelGO.GetComponent<BaseModelBehaviour>(); }
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}
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public BaseModelSelector baseModelSelector;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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@@ -44,6 +43,32 @@ public class ModelManager : MonoBehaviour, IResettable
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//TODO: send into model selection
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Debug.LogError("baseModel is null, fix the configuration");
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}
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/*
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var originalGlasMat = Resources.Load<Material>("Material/Glas");
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if (originalGlasMat != null)
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{
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var glasMatInstance = new Material(originalGlasMat); // Kopie erzeugen
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var urpLit = Shader.Find("URP/UI/Prerendered");
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if (urpLit != null)
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{
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glasMatInstance.shader = urpLit;
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glasMatInstance.SetFloat("_Smoothness", 0.9f);
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glasMatInstance.SetFloat("_Metallic", 0.0f);
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glasMatInstance.SetFloat("_Surface", 1);
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glasMatInstance.SetFloat("_Blend", 0);
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glasMatInstance.SetColor("_BaseColor", new Color(0.2f, 0.2f, 0.2f, 0.45f));
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}
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var fensterGO = GameObject.Find("portErlbachWindow"); // Name des Fenster-Objekts
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if (fensterGO != null)
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{
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var renderer = fensterGO.GetComponent<Renderer>();
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if (renderer != null)
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{
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renderer.material = glasMatInstance;
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}
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}
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}
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*/
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}
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void RegisterChildModel(ChildModel model)
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