using System.Collections.Generic;
using UnityEngine;

// Data definition of BaseModel
public class BaseModel : Model
{
    public BaseModel(string nameHuman, string nameId, Mesh mesh, Material material, Vector3 offset, Quaternion rotation, Vector3 scale, List<Port> ports)
        : base(nameHuman, nameId, mesh, material, offset, rotation, scale, ports)
    {
        
    }
    public BaseModel(string nameHuman, string nameId, Mesh mesh, Material material, List<Port> ports)
        : base(nameHuman, nameId, mesh, material, ports)
    {
        
    }
}

