using System.Collections.Generic;
using UnityEngine;

// Data definition of ChildModel
public class ChildModel : Model
{
    public string port { get; private set; } // port

    public ChildModel(string port, string nameHuman, string nameId, Mesh mesh, Material material, List<Port> ports = null)
        : base(nameHuman, nameId, mesh, material, ports)
    {
        this.port = port;
    }
}
